static bool Rigidbody_AddTorque__Vector3__ForceMode(JSVCall vc, int argc) { int len = argc; if (len == 2) { UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)JSApi.getVector3S((int)JSApi.GetType.Arg); UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)JSApi.getEnum((int)JSApi.GetType.Arg); ((UnityEngine.Rigidbody)vc.csObj).AddTorque(arg0, arg1); } return(true); }
// methods static bool InteractiveCloth_AddForceAtPosition__Vector3__Vector3__Single__ForceMode(JSVCall vc, int argc) { int len = argc; if (len == 4) { UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)JSApi.getVector3S((int)JSApi.GetType.Arg); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)JSApi.getVector3S((int)JSApi.GetType.Arg); System.Single arg2 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)JSApi.getEnum((int)JSApi.GetType.Arg); ((UnityEngine.InteractiveCloth)vc.csObj).AddForceAtPosition(arg0, arg1, arg2, arg3); } return(true); }
static bool Rigidbody_AddTorque__Single__Single__Single__ForceMode(JSVCall vc, int argc) { int len = argc; if (len == 4) { System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); System.Single arg1 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); System.Single arg2 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)JSApi.getEnum((int)JSApi.GetType.Arg); ((UnityEngine.Rigidbody)vc.csObj).AddTorque(arg0, arg1, arg2, arg3); } return(true); }
// methods static bool Rigidbody_AddExplosionForce__Single__Vector3__Single__Single__ForceMode(JSVCall vc, int argc) { int len = argc; if (len == 5) { System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)JSApi.getVector3S((int)JSApi.GetType.Arg); System.Single arg2 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); System.Single arg3 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.ForceMode arg4 = (UnityEngine.ForceMode)JSApi.getEnum((int)JSApi.GetType.Arg); ((UnityEngine.Rigidbody)vc.csObj).AddExplosionForce(arg0, arg1, arg2, arg3, arg4); } return(true); }