static int ToString(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Event obj = (UnityEngine.Event)ToLua.CheckObject(L, 1, typeof(UnityEngine.Event)); string o = obj.ToString(); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }