static public void FastSetter(this UnityEngine.Camera o, string propertyName, UnityEngine.DepthTextureMode value) { switch (propertyName) { case "depthTextureMode": o.depthTextureMode = value; return; } LBoot.LogUtil.Error("UnityEngine.Camera no Setter Found : " + propertyName); }
static void Camera_depthTextureMode(JSVCall vc) { if (vc.bGet) { UnityEngine.Camera _this = (UnityEngine.Camera)vc.csObj; var result = _this.depthTextureMode; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.DepthTextureMode arg0 = (UnityEngine.DepthTextureMode)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Camera _this = (UnityEngine.Camera)vc.csObj; _this.depthTextureMode = arg0; } }