static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.ContactFilter2D o; o = new UnityEngine.ContactFilter2D(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int GetContacts(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L, 2)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Collider2D[] arg0 = ToLua.ToObjectArray <UnityEngine.Collider2D>(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L, 2)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactPoint2D[] arg0 = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 2); UnityEngine.Collider2D[] arg1 = ToLua.ToObjectArray <UnityEngine.Collider2D>(L, 3); int o = obj.GetContacts(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 2); UnityEngine.ContactPoint2D[] arg1 = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L, 3); int o = obj.GetContacts(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.GetContacts")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.ContactFilter2D o; o = new UnityEngine.ContactFilter2D(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_GetContacts_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Collider2D[] QPYX_arg0_YXQP = ToLua.ToObjectArray <UnityEngine.Collider2D>(L_YXQP, 2); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactPoint2D[] QPYX_arg0_YXQP = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L_YXQP, 2); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2); UnityEngine.Collider2D[] QPYX_arg1_YXQP = ToLua.ToObjectArray <UnityEngine.Collider2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2); UnityEngine.ContactPoint2D[] QPYX_arg1_YXQP = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.GetContacts")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_OverlapCollider_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2); UnityEngine.Collider2D[] QPYX_arg1_YXQP = ToLua.CheckObjectArray <UnityEngine.Collider2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.OverlapCollider(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int OverlapCollider(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 2); UnityEngine.Collider2D[] arg1 = ToLua.CheckObjectArray <UnityEngine.Collider2D>(L, 3); int o = obj.OverlapCollider(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsTouching(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D>(L, 2)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .To(L, 2); bool o = obj.IsTouching(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D>(L, 2)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2); bool o = obj.IsTouching(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 2); UnityEngine.ContactFilter2D arg1 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 3); bool o = obj.IsTouching(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.IsTouching")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_IsTouching_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .To(L_YXQP, 2); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsTouching(QPYX_arg0_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Collider2D QPYX_arg0_YXQP = (UnityEngine.Collider2D)ToLua.ToObject(L_YXQP, 2); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsTouching(QPYX_arg0_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Collider2D QPYX_arg0_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 2); UnityEngine.ContactFilter2D QPYX_arg1_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 3); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsTouching(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.IsTouching")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
private static extern int LinecastArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 start, ref Vector2 end, ref ContactFilter2D contactFilter, RaycastHit2D[] results);
public RaycastHit2D Linecast(Vector2 start, Vector2 end, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5) { ContactFilter2D contactFilter = ContactFilter2D.CreateLegacyFilter(layerMask, float.NegativeInfinity, float.PositiveInfinity); return(PhysicsScene2D.Linecast_Internal(this, start, end, contactFilter)); }
private static extern int OverlapColliderList_Internal_Injected(Collider2D collider, ref ContactFilter2D contactFilter, List <Collider2D> results);
private static extern int OverlapColliderArray_Internal_Injected(Collider2D collider, ref ContactFilter2D contactFilter, Collider2D[] results);
private static extern int CircleCastList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, float radius, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, List <RaycastHit2D> results);
private static int OverlapColliderList_Internal([NotNull("ArgumentNullException")] Collider2D collider, ContactFilter2D contactFilter, [NotNull("ArgumentNullException")] List <Collider2D> results) { return(PhysicsScene2D.OverlapColliderList_Internal_Injected(collider, ref contactFilter, results)); }
private static extern int LinecastNonAllocList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 start, ref Vector2 end, ref ContactFilter2D contactFilter, List <RaycastHit2D> results);
private static extern Collider2D OverlapPoint_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, ref ContactFilter2D contactFilter);
private static extern Collider2D OverlapCircle_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, float radius, ref ContactFilter2D contactFilter);
private static extern int CapsuleCastList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 size, CapsuleDirection2D capsuleDirection, float angle, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, List <RaycastHit2D> results);
private static extern void CapsuleCast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 size, CapsuleDirection2D capsuleDirection, float angle, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret);
private static extern int BoxCastArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 size, float angle, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, RaycastHit2D[] results);
private static extern void Linecast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 start, ref Vector2 end, ref ContactFilter2D contactFilter, out RaycastHit2D ret);
public static int OverlapCollider(Collider2D collider, ContactFilter2D contactFilter, List <Collider2D> results) { return(PhysicsScene2D.OverlapColliderList_Internal(collider, contactFilter, results)); }
static int QPYX_Raycast_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 3) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 4 && TypeChecker.CheckTypes <UnityEngine.RaycastHit2D[], float>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.lua_tonumber(L_YXQP, 4); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 4 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[]>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.ContactFilter2D QPYX_arg1_YXQP = StackTraits <UnityEngine.ContactFilter2D> .To(L_YXQP, 3); UnityEngine.RaycastHit2D[] QPYX_arg2_YXQP = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 4); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 5 && TypeChecker.CheckTypes <UnityEngine.RaycastHit2D[], float, int>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.lua_tonumber(L_YXQP, 4); int QPYX_arg3_YXQP = (int)LuaDLL.lua_tonumber(L_YXQP, 5); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 5 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], float>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.ContactFilter2D QPYX_arg1_YXQP = StackTraits <UnityEngine.ContactFilter2D> .To(L_YXQP, 3); UnityEngine.RaycastHit2D[] QPYX_arg2_YXQP = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 4); float QPYX_arg3_YXQP = (float)LuaDLL.lua_tonumber(L_YXQP, 5); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 6) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 4); int QPYX_arg3_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 5); float QPYX_arg4_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 6); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 7) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 4); int QPYX_arg3_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 5); float QPYX_arg4_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 6); float QPYX_arg5_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 7); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.Raycast")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
private static extern int OverlapCapsuleList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, ref Vector2 size, CapsuleDirection2D direction, float angle, ref ContactFilter2D contactFilter, List <Collider2D> results);
private static extern int OverlapCircleList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, float radius, ref ContactFilter2D contactFilter, List <Collider2D> results);
private static extern void CircleCast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, float radius, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret);
static int Raycast(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L, 3); int o = obj.Raycast(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[]>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.ContactFilter2D arg1 = StackTraits <UnityEngine.ContactFilter2D> .To(L, 3); UnityEngine.RaycastHit2D[] arg2 = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L, 4); int o = obj.Raycast(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.RaycastHit2D[], float>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); int o = obj.Raycast(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], float>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.ContactFilter2D arg1 = StackTraits <UnityEngine.ContactFilter2D> .To(L, 3); UnityEngine.RaycastHit2D[] arg2 = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); int o = obj.Raycast(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.RaycastHit2D[], float, int>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); int arg3 = (int)LuaDLL.lua_tonumber(L, 5); int o = obj.Raycast(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 6) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); int o = obj.Raycast(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 7) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); float arg5 = (float)LuaDLL.luaL_checknumber(L, 7); int o = obj.Raycast(arg0, arg1, arg2, arg3, arg4, arg5); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.Raycast")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private static extern Collider2D OverlapBox_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, ref Vector2 size, float angle, ref ContactFilter2D contactFilter);
private static extern int OverlapBoxArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, ref Vector2 size, float angle, ref ContactFilter2D contactFilter, Collider2D[] results);
public static int OverlapCollider(Collider2D collider, ContactFilter2D contactFilter, Collider2D[] results) { return(PhysicsScene2D.OverlapColliderArray_Internal(collider, contactFilter, results)); }