static public int constructor(IntPtr l) { UnityEngine.ClothRenderer o; o = new UnityEngine.ClothRenderer(); pushObject(l, o); return(1); }
static public int set_pauseWhenNotVisible(IntPtr l) { UnityEngine.ClothRenderer o = (UnityEngine.ClothRenderer)checkSelf(l); bool v; checkType(l, 2, out v); o.pauseWhenNotVisible = v; return(0); }
static public int get_pauseWhenNotVisible(IntPtr l) { try { UnityEngine.ClothRenderer self = (UnityEngine.ClothRenderer)checkSelf(l); pushValue(l, self.pauseWhenNotVisible); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_pauseWhenNotVisible(IntPtr l) { try { UnityEngine.ClothRenderer self = (UnityEngine.ClothRenderer)checkSelf(l); pushValue(l, true); pushValue(l, self.pauseWhenNotVisible); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.ClothRenderer o; if (matchType(l, 1)) { o = new UnityEngine.ClothRenderer(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
public static int constructor(IntPtr l) { try { UnityEngine.ClothRenderer o; o=new UnityEngine.ClothRenderer(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.ClothRenderer o; o = new UnityEngine.ClothRenderer(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { try { UnityEngine.ClothRenderer o; o = new UnityEngine.ClothRenderer(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_pauseWhenNotVisible(IntPtr l) { try { UnityEngine.ClothRenderer self = (UnityEngine.ClothRenderer)checkSelf(l); bool v; checkType(l, 2, out v); self.pauseWhenNotVisible = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_pauseWhenNotVisible(IntPtr l) { try { UnityEngine.ClothRenderer self = (UnityEngine.ClothRenderer)checkSelf(l); bool v; checkType(l, 2, out v); self.pauseWhenNotVisible = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
// fields // properties static void ClothRenderer_pauseWhenNotVisible(JSVCall vc) { if (vc.bGet) { UnityEngine.ClothRenderer _this = (UnityEngine.ClothRenderer)vc.csObj; var result = _this.pauseWhenNotVisible; JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result)); } else { System.Boolean arg0 = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg); UnityEngine.ClothRenderer _this = (UnityEngine.ClothRenderer)vc.csObj; _this.pauseWhenNotVisible = arg0; } }
public void OnInitializeMesh() { rope.GenerateJointObjects(); if (tube == null) tube = new RopeTubeRenderer(gameObject, true); mRender = gameObject.GetComponent<ClothRenderer>(); if (mRender == null) mRender = gameObject.AddComponent<ClothRenderer>(); mFilter = gameObject.GetComponent<InteractiveCloth>(); if (mFilter == null) mFilter = gameObject.AddComponent<InteractiveCloth>(); GenerateMesh(); //if (useAutoTextureTiling) // gameObject.GetComponent<ClothRenderer>().sharedMaterial.mainTextureScale = new Vector2(rope.Joints.Count / 2f, 1); if (gameObject.GetComponent<ClothRenderer>().sharedMaterial == null) gameObject.GetComponent<ClothRenderer>().sharedMaterial = (Material)Resources.Load("Materials/Rope", typeof(Material)); }
// CharacterController charControl; // Use this for initialization void Start() { speed = 5.0f; jumpSpeed = 50f;//25000f; clothManip = GetComponent<InteractiveCloth>(); clothRenderer = GetComponent<ClothRenderer>(); embers = GetComponent<ParticleSystem>(); charControl = GetComponent<CharacterController>(); embers.Stop (); curTime = 0f; lavaMaxTime = 10f; center = transform.position; Vector3 centerPlane = transform.position + new Vector3 (0, 0, transform.localScale [2]/2.0f); grounded = isOnLava = true; // float radius = vertices [0]. // int i = 0; // for (i = 0; i < vertices.Length; i ++) // if (vertices [i].x == center.x) //// if (vertices [i].y == center.y) // break; // Vector3 centerPlane = center; // centerPlane.x = vertices [i].x; r = center - centerPlane; glow = transform.Find ("Glow").GetComponent<Light>(); originalColour = glow.color; // center = GetComponent<MeshFilter>().mesh. }
static public int get_pauseWhenNotVisible(IntPtr l) { UnityEngine.ClothRenderer o = (UnityEngine.ClothRenderer)checkSelf(l); pushValue(l, o.pauseWhenNotVisible); return(1); }