void Awake() { controller = transform.parent.GetComponentInChildren<Controller>(); purchaseManager = transform.parent.FindChild("SOOMLA").GetComponent<PurchaseManager>(); frogPackages = GetComponentInParent<FrogPackages>(); variableManager = GetComponentInParent<VariableManager>(); advertisingManager = GetComponentInParent<AdvertisingManager>(); canvas = GetComponent<RectTransform>(); titleTransform = canvas.FindChild("Title").GetComponent<RectTransform>(); mainMenu = canvas.FindChild("MainMenu").GetComponent<CanvasGroup>(); frogButton = mainMenu.transform.FindChild("FrogButton").GetComponent<RectTransform>(); settingsButton = mainMenu.transform.FindChild("SettingsButton").GetComponent<RectTransform>(); settingsMenu = canvas.FindChild("SettingsPanel").GetComponent<CanvasGroup>(); musicToggle = settingsMenu.transform.GetChild(0).FindChild("MusicToggle").GetComponent<Toggle>(); hud = transform.FindChild("HUD").GetComponent<HUD>(); hudCanvas = hud.GetComponent<CanvasGroup>(); hudRect = hud.GetComponent<RectTransform>(); qualityCountPanelCG = canvas.FindChild("QualityCountPanel").GetComponent<CanvasGroup>(); qualityCountPanel = qualityCountPanelCG.GetComponent<RectTransform>(); perfectCount = qualityCountPanel.FindChild("PerfectCount").GetComponent<TextMeshProUGUI>(); greatCount = qualityCountPanel.FindChild("GreatCount").GetComponent<TextMeshProUGUI>();; okCount = qualityCountPanel.FindChild("OKCount").GetComponent<TextMeshProUGUI>();; flyIconPosition = new Vector2(screenWidth, 50); flyButton = canvas.FindChild ("FlyPanel").GetComponent<Button>(); flyPanelCG = flyButton.GetComponent<CanvasGroup>(); flyTextAnimator = flyButton.transform.FindChild("FlyCount").GetComponent<Animator>(); flyCount = flyButton.transform.FindChild("FlyCount").GetComponent<TextMeshProUGUI>(); flyToGoText = flyButton.transform.FindChild("ToGoText").GetComponent<TextMeshProUGUI>(); tameFlyNet = Instantiate(tameFlyNetPrefab, flyIconPosition, Quaternion.identity) as GameObject; arrowPanelCG = canvas.FindChild("ArrowPanel").GetComponent<CanvasGroup>(); arrowPanel = arrowPanelCG.GetComponent<RectTransform>(); frogName = arrowPanel.FindChild("FrogName").GetComponent<TextMeshProUGUI>(); arrowPanelBuyButton = arrowPanel.FindChild("BuyButton").gameObject; returnPanel = canvas.FindChild("ReturnPanel").GetComponent<CanvasGroup>(); returnButton = returnPanel.transform.FindChild("ReturnButton").GetComponent<RectTransform>(); Transform endGameTransform = canvas.FindChild("EndGamePanel"); endGamePanel = endGameTransform.GetComponent<CanvasGroup>(); giftButton = endGameTransform.FindChild("GiftsButton").gameObject; adButton = endGameTransform.FindChild("AdsButton").gameObject; timeUntilGiftText = endGameTransform.FindChild("TimeUntilGift").GetComponent<TextMeshProUGUI>(); buyButtonObject = endGameTransform.FindChild("BuyButton").gameObject; buyButton = buyButtonObject.GetComponent<Button>(); buyButtonText = buyButton.transform.FindChild("Text").GetComponent<TextMeshProUGUI>(); buyButtonImage = buyButton.transform.FindChild("Image").GetComponent<Image>(); }
/// <summary> /// Fade menu in and out /// </summary> /// <param name="cg"></param> /// <param name="from"></param> /// <param name="to"></param> /// <param name="close"></param> /// <returns></returns> protected virtual IEnumerator FadeMenu(CanvasGroup cg, float from, float to, bool close = false) { cg.alpha = from; float elapsedTime = 0f; Vector3 travelTo = Vector3.zero; Vector3 travelFrom = Vector3.zero; RectTransform rt = cg.GetComponent<RectTransform>(); if(close) { travelTo = new Vector3(rt.localPosition.x, rt.localPosition.y - 15, rt.localPosition.z); travelFrom = new Vector3(rt.localPosition.x, rt.localPosition.y, rt.localPosition.z); } else { travelFrom = new Vector3(rt.localPosition.x, rt.localPosition.y - 15, rt.localPosition.z); travelTo = new Vector3(rt.localPosition.x, rt.localPosition.y, rt.localPosition.z); } while(elapsedTime < menuFadeTime) { rt.localPosition = Vector3.Lerp(travelFrom, travelTo, elapsedTime / menuFadeTime); cg.alpha = Mathf.Lerp(from, to, elapsedTime / menuFadeTime); elapsedTime += Time.deltaTime; yield return null; } cg.alpha = to; if(close) { rt.localPosition = Vector3.zero; isActive = false; root.SetActive(false); if (stopsMovement) OnMenuClose(); } }
// void Start() { Player = GetComponentInParent<InputManager>().controller.gameObject.GetComponent<playerBase>(); _inventoryPanel = transform.FindChild("inventoryPanel").GetComponent<CanvasGroup>(); _containerPanel = transform.FindChild("containerPanel").GetComponent<CanvasGroup>(); //StartCoRoutine(fadeOut(ContainerPanel); StartCoroutine(fadeOut(ContainerPanel)); if (_inventoryPanel != null) // Debug.Log("found inventory"); inventoryHeader = _inventoryPanel.transform.FindChild("Details").FindChild("Header").GetComponent<Text>(); inventoryHeader.text = "Inventory - " + Player.PlayerData.Name; //generate slots Player.PlayerData.Inventory.Slots = new slotScript[Player.PlayerData.Inventory.Cols, Player.PlayerData.Inventory.Rows]; for (int r = 0; r < Player.PlayerData.Inventory.Rows; r++) { for (int c = 0; c < Player.PlayerData.Inventory.Cols; c++) { GameObject slot = (GameObject)Instantiate(Resources.Load("emptySlot")); slot.transform.SetParent(_inventoryPanel.transform.FindChild("SlotHolder"),false); slot.GetComponent<RectTransform>().anchoredPosition = new Vector2(64 * c, -64 * r); slot.name = "X" + c + "Y" + r; slot.GetComponent<slotScript>().x = c; slot.GetComponent<slotScript>().y = r; slot.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1); slot.GetComponent<RectTransform>().localPosition = new Vector3(slot.GetComponent<RectTransform>().localPosition.x, slot.GetComponent<RectTransform>().localPosition.y, 0); Player.PlayerData.Inventory.Slots[c, r] = slot.GetComponent<slotScript>(); slot.GetComponent<slotScript>().slotNum = Player.PlayerData.Inventory.Slots[c, r].ToString(); } } _inventoryPanel.GetComponent<RectTransform>().sizeDelta = new Vector2(64 * Player.PlayerData.Inventory.Cols, (64 * Player.PlayerData.Inventory.Rows) + 30); }