static public int ctor__Int32__Int32__Int32__Int32__Int32__Int32_s(IntPtr l) { try { UnityEngine.BoundsInt o; System.Int32 a1; checkType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); System.Int32 a3; checkType(l, 3, out a3); System.Int32 a4; checkType(l, 4, out a4); System.Int32 a5; checkType(l, 5, out a5); System.Int32 a6; checkType(l, 6, out a6); o = new UnityEngine.BoundsInt(a1, a2, a3, a4, a5, a6); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int ctor_s(IntPtr l) { try { UnityEngine.BoundsInt o; o = new UnityEngine.BoundsInt(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.BoundsInt o; if (argc == 7) { System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Int32 a5; checkType(l, 6, out a5); System.Int32 a6; checkType(l, 7, out a6); o = new UnityEngine.BoundsInt(a1, a2, a3, a4, a5, a6); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 3) { UnityEngine.Vector3Int a1; checkValueType(l, 2, out a1); UnityEngine.Vector3Int a2; checkValueType(l, 3, out a2); o = new UnityEngine.BoundsInt(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 0) { o = new UnityEngine.BoundsInt(); pushValue(l, true); pushObject(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
static int get_cellBounds(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)o; UnityEngine.BoundsInt ret = obj.cellBounds; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellBounds on a nil value")); } }
static public int ctor__Vector3Int__Vector3Int_s(IntPtr l) { try { UnityEngine.BoundsInt o; UnityEngine.Vector3Int a1; checkValueType(l, 1, out a1); UnityEngine.Vector3Int a2; checkValueType(l, 2, out a2); o = new UnityEngine.BoundsInt(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static int SetTilesBlock(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.BoundsInt arg0 = StackTraits <UnityEngine.BoundsInt> .Check(L, 2); UnityEngine.Tilemaps.TileBase[] arg1 = ToLua.CheckObjectArray <UnityEngine.Tilemaps.TileBase>(L, 3); obj.SetTilesBlock(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTilesBlock(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.BoundsInt arg0 = StackTraits <UnityEngine.BoundsInt> .Check(L, 2); UnityEngine.Tilemaps.TileBase[] o = obj.GetTilesBlock(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); UnityEngine.BoundsInt o; if (argc == 7) { System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Int32 a5; checkType(l, 6, out a5); System.Int32 a6; checkType(l, 7, out a6); o = new UnityEngine.BoundsInt(a1, a2, a3, a4, a5, a6); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 3) { UnityEngine.Vector3Int a1; checkValueType(l, 2, out a1); UnityEngine.Vector3Int a2; checkValueType(l, 3, out a2); o = new UnityEngine.BoundsInt(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 0) { o = new UnityEngine.BoundsInt(); pushValue(l, true); pushObject(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public virtual void MoveEnd(GridLayout gridLayout, GameObject brushTarget, BoundsInt position) { }
public virtual void Move(GridLayout gridLayout, GameObject brushTarget, BoundsInt from, BoundsInt to) { }
public virtual void Pick(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, Vector3Int pivot) { }