示例#1
0
    static int GetAudioClip(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.WWW       obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1, typeof(UnityEngine.WWW));
                UnityEngine.AudioClip o   = obj.GetAudioClip();
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 2)
            {
                UnityEngine.WWW       obj  = (UnityEngine.WWW)ToLua.CheckObject(L, 1, typeof(UnityEngine.WWW));
                bool                  arg0 = LuaDLL.luaL_checkboolean(L, 2);
                UnityEngine.AudioClip o    = obj.GetAudioClip(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.WWW       obj  = (UnityEngine.WWW)ToLua.CheckObject(L, 1, typeof(UnityEngine.WWW));
                bool                  arg0 = LuaDLL.luaL_checkboolean(L, 2);
                bool                  arg1 = LuaDLL.luaL_checkboolean(L, 3);
                UnityEngine.AudioClip o    = obj.GetAudioClip(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 4)
            {
                UnityEngine.WWW       obj  = (UnityEngine.WWW)ToLua.CheckObject(L, 1, typeof(UnityEngine.WWW));
                bool                  arg0 = LuaDLL.luaL_checkboolean(L, 2);
                bool                  arg1 = LuaDLL.luaL_checkboolean(L, 3);
                UnityEngine.AudioType arg2 = (UnityEngine.AudioType)ToLua.CheckObject(L, 4, typeof(UnityEngine.AudioType));
                UnityEngine.AudioClip o    = obj.GetAudioClip(arg0, arg1, arg2);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.GetAudioClip"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#2
0
    static bool WWW_GetAudioClip__Boolean__Boolean__AudioType(JSVCall vc, int argc)
    {
        int len = argc;

        if (len == 3)
        {
            System.Boolean        arg0 = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg);
            System.Boolean        arg1 = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg);
            UnityEngine.AudioType arg2 = (UnityEngine.AudioType)JSApi.getEnum((int)JSApi.GetType.Arg);
            JSMgr.datax.setObject((int)JSApi.SetType.Rval, ((UnityEngine.WWW)vc.csObj).GetAudioClip(arg0, arg1, arg2));
        }

        return(true);
    }
示例#3
0
    static int GetAudioClip(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.WWW), typeof(bool)))
            {
                UnityEngine.WWW       obj  = (UnityEngine.WWW)ToLua.ToObject(L, 1);
                bool                  arg0 = LuaDLL.lua_toboolean(L, 2);
                UnityEngine.AudioClip o    = obj.GetAudioClip(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.WWW), typeof(bool), typeof(bool)))
            {
                UnityEngine.WWW       obj  = (UnityEngine.WWW)ToLua.ToObject(L, 1);
                bool                  arg0 = LuaDLL.lua_toboolean(L, 2);
                bool                  arg1 = LuaDLL.lua_toboolean(L, 3);
                UnityEngine.AudioClip o    = obj.GetAudioClip(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.WWW), typeof(bool), typeof(bool), typeof(UnityEngine.AudioType)))
            {
                UnityEngine.WWW       obj  = (UnityEngine.WWW)ToLua.ToObject(L, 1);
                bool                  arg0 = LuaDLL.lua_toboolean(L, 2);
                bool                  arg1 = LuaDLL.lua_toboolean(L, 3);
                UnityEngine.AudioType arg2 = (UnityEngine.AudioType)ToLua.ToObject(L, 4);
                UnityEngine.AudioClip o    = obj.GetAudioClip(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.GetAudioClip"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#4
0
 public AudioClipWorldReader(UnityEngine.AudioType audioType)
 {
     this.audioType = audioType;
 }