static public int GetAllAssetBundlesWithVariant(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.AssetBundleManifest self = (UnityEngine.AssetBundleManifest)checkSelf(l); var ret = self.GetAllAssetBundlesWithVariant(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetAllAssetBundlesWithVariant(IntPtr l) { try { UnityEngine.AssetBundleManifest self = (UnityEngine.AssetBundleManifest)checkSelf(l); var ret = self.GetAllAssetBundlesWithVariant(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int GetAllAssetBundlesWithVariant(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.AssetBundleManifest obj = (UnityEngine.AssetBundleManifest)ToLua.CheckObject <UnityEngine.AssetBundleManifest>(L, 1); string[] o = obj.GetAllAssetBundlesWithVariant(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }