static void AnimatorClipInfo_weight(JSVCall vc) { UnityEngine.AnimatorClipInfo _this = (UnityEngine.AnimatorClipInfo)vc.csObj; var result = _this.weight; JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result)); }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.AnimatorClipInfo o; o = new UnityEngine.AnimatorClipInfo(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
// fields // properties static void AnimatorClipInfo_clip(JSVCall vc) { UnityEngine.AnimatorClipInfo _this = (UnityEngine.AnimatorClipInfo)vc.csObj; var result = _this.clip; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); }
static public int constructor(IntPtr l) { try { UnityEngine.AnimatorClipInfo o; o=new UnityEngine.AnimatorClipInfo(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.AnimatorClipInfo o; o = new UnityEngine.AnimatorClipInfo(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.AnimatorClipInfo o; o=new UnityEngine.AnimatorClipInfo(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.AnimatorClipInfo o; o = new UnityEngine.AnimatorClipInfo(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public int Run(bool animDone, bool playerSpotted, bool playerDead, bool hpLow, bool infrontOfPlayer, float distance, bool hit, AnimatorClipInfo[] state) { //Debug.Log(currState); switch (currState) { case State.Wait: currState = Wait(hit, distance); break; case State.Patrol: currState = Patrol(playerSpotted, distance, hit); break; case State.Flee: currState = Flee(playerDead, distance, hit); break; case State.Chase: currState = Chase(playerDead, infrontOfPlayer, distance, hpLow, hit, followDistance); break; case State.Tired: currState = Tired(hit, distance); break; case State.Attack: currState = Attack(animDone, playerDead, infrontOfPlayer, hpLow, hit); break; case State.Hit: currState = Hit(animDone, hpLow, state); break; } return (int)currState; }
static int get_weight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorClipInfo obj = (UnityEngine.AnimatorClipInfo)o; float ret = obj.weight; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index weight on a nil value")); } }
static int get_clip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimatorClipInfo obj = (UnityEngine.AnimatorClipInfo)o; UnityEngine.AnimationClip ret = obj.clip; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value")); } }
static int get_animatorClipInfo(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationEvent obj = (UnityEngine.AnimationEvent)o; UnityEngine.AnimatorClipInfo ret = obj.animatorClipInfo; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animatorClipInfo on a nil value" : e.Message)); } }
private State Hit(bool animDone, bool hpLow, AnimatorClipInfo[] state) { if (animDone && state.Length > 0 && state[0].clip.name.Equals("Hurt")) { if (coward || (hpLow && !fearless)) return State.Flee; return State.Wait; } return State.Hit; }
static int _CreateUnityEngine_AnimatorClipInfo(IntPtr L) { UnityEngine.AnimatorClipInfo obj = new UnityEngine.AnimatorClipInfo(); ToLua.PushValue(L, obj); return(1); }
static int _CreateAnimatorClipInfo(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 0); AnimatorClipInfo obj = new AnimatorClipInfo(); LuaScriptMgr.PushValue(L, obj); return 1; }