// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
 override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     //Debug.Log("ANIM ");
     if (stateInfo.normalizedTime >= 1.0f)
     {
         //Debug.Log("ANIM END?");
         animator.Stop();
         animator.gameObject.SetActive(false);
         
         GameContext.Instance.SetEarnCash("", 100);
     }
 }