// Haptics public bool SendHapticImpulse(uint channel, float amplitude, float duration = 1.0f) { return(InputTracking.SendHapticImpulse(m_DeviceId, channel, amplitude, duration)); }
// Haptics public bool SendHapticImpulse(uint channel, float amplitude, float duration = 1.0f) { return(InputTracking.SendHapticImpulse(m_DeviceId, channel, amplitude, duration)); }