public ARFaceGeometry(UnityARFaceGeometry ufg) { uFaceGeometry = ufg; m_VertexCount = ufg.vertexCount; m_Vertices = new Vector3[m_VertexCount]; m_WorkVertexCount = m_VertexCount * 4; m_WorkVertices = new float[m_WorkVertexCount]; m_TextureCoordinateCount = ufg.textureCoordinateCount; m_TextureCoordinates = new Vector2[textureCoordinateCount]; m_WorkTextureCoordinateCount = m_TextureCoordinateCount * 2; m_WorkTextureCoordinates = new float[m_WorkTextureCoordinateCount]; m_TriangleCount = ufg.triangleCount; m_IndexCount = m_TriangleCount * 3; m_TriangleIndices = new int[m_IndexCount]; m_WorkIndices = new short[m_IndexCount]; }
public ARFaceGeometry(UnityARFaceGeometry ufg) { uFaceGeometry = ufg; }