// Use this for initialization void Start() { unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); planeCount = 0; }
// Use this for initialization void Start() { Debug.Log("Called UNITYARGENERATEPLANE.CS"); allThePlanes = new List <GameObject>(); unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); planeCollider = planePrefab.GetComponent <Collider>(); planeCenter = planeCollider.bounds.center; whateverCube = GameObject.CreatePrimitive(PrimitiveType.Cube); whateverCube.transform.parent = planePrefab.transform; whateverCube.transform.position = planeCenter; allThePlanes.Add(planePrefab); Debug.Log("planes detected are: " + allThePlanes.Count); //translate to AR world scale (10%) //move .05 units up so that the cube sits on the plane whateverCube.transform.localScale = new Vector3(.1f, .1f, .1f); whateverCube.transform.position = new Vector3(0, .05f, 0); //whateverCube.transform.localScale = new Vector3(planeCenter.x * 0.1f ,planeCenter.y * 0.1f ,planeCenter.z * 0.1f ); // GameObject go = Instantiate(whateverCube,planeCenter,Quaternion.identity); }
// Use this for initialization void Start() { unityARAnchorManager = new UnityARAnchorManager(); planesParent = transform; UnityARUtility.InitializePlanePrefab(planePrefab); // UnityARUtility.InitializePlanesParent(planesParent); }
// Use this for initialization void Start() { unityARAnchorManager = new UnityARAnchorManager(); // ManagerScript.instance.AddPlaneRenderer(planePrefab); //Debug.LogWarning("UnityARGeneratePlane"); ManagerScript.instance.AssignARPrefab(planePrefab); UnityARUtility.InitializePlanePrefab(planePrefab); }
// Use this for initialization void Start() { unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); Button btn = freezeSun.GetComponent <Button>(); btn.onClick.AddListener(TaskOnClick); }
// Use this for initialization void Start() { if (Hit == false) { unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); Hit = true; } }
public void initStart() { analytic.time_startFindPlane = Time.time; planePrefab.SetActive(true); UnityARHitTestExample hitScript = hitParent.GetComponentInChildren <UnityARHitTestExample>(); unityARAnchorManager = new UnityARAnchorManager(this, hitParent, hitScript, Camera_managerScrpt); UnityARUtility.InitializePlanePrefab(planePrefab); }
// Use this for initialization void Start() { unityARAnchorManager = new UnityARAnchorManager(); stopDetection = true; StartCoroutine(ToturialUIAnim()); }
public void NewSession() { unityARAnchorManager.Destroy(); unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); }
public void Start() { CreateList(); anchorManager = GetComponent <UnityARAnchorManager> (); }
public void ShowPlanes() { unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); mainCamera.cullingMask = -1; }
// Use this for initialization void Start() { //UIPanels.Instance.configScreens.SetState (ConfigScreens.states.CONFIG_AREA); unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); }
//public static float height_y; //public static Bounds bound; //public static Bounds bound2;//使用一个平面还是两个?如果两个的话,启用bound2 // Use this for initialization void Start() { unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); // bound2 = new Bounds(new Vector3(0, 0, 0), new Vector3(0, 0, 0)); }
// Use this for initialization void Start() { unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab, transform); }
private void Start() { anchorManager = new UnityARAnchorManager(); }
private void Start() { unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); }
// Use this for initialization void Start() { Debug.Log("I am a generate plane and I am being created!"); unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); }
private void CreateARAnchor(Anywhere.Notification _notif) { unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); }
// Use this for initialization void Start() { unityARAnchorManager = new UnityARAnchorManager(); UnityARUtility.InitializePlanePrefab(planePrefab); planePrefab.tag = "plane"; }
// Use this for initialization void Start() { unityARAnchorManager = new UnityARAnchorManager(); }
void Start() { anchorManager = new UnityEngine.XR.iOS.UnityARAnchorManager(); }