// Use this for initialization public void StartPlaneDetection() { if (UnityARSessionNativeInterface.IsARKit_1_5_Supported()) { PlacenotePlaneUtility.InitializePlanePrefab(meshPrefab); } else { PlacenotePlaneUtility.InitializePlanePrefab(planePrefab); } placenoteARAnchorManager = new PlacenoteARAnchorManager(); }
// Use this for initialization void Start() { placenoteARAnchorManager = new PlacenoteARAnchorManager(); loadedPlaneList = new LinkedList <GameObject> (); if (UnityARSessionNativeInterface.IsARKit_1_5_Supported()) { PlacenotePlaneUtility.InitializePlanePrefab(meshPrefab); } else { PlacenotePlaneUtility.InitializePlanePrefab(planePrefab); } }