/// <summary> /// Cleans up component. /// </summary> virtual protected void OnDisable() { if (MLWorldRays.IsStarted) { MLWorldRays.Stop(); } }
/// <summary> /// Cleans up component. /// </summary> virtual protected void OnDestroy() { if (MLWorldRays.IsStarted) { MLWorldRays.Stop(); } }
/// <summary> /// Cleans up component. /// </summary> virtual protected void OnDisable() { MLWorldRays.Stop(); }