Api.MLMeshingSettings GetMeshingSettings() { var flags = Api.MLMeshingFlags.IndexOrderCCW; if (computeNormals) { flags |= Api.MLMeshingFlags.ComputeNormals; } if (requestVertexConfidence) { flags |= Api.MLMeshingFlags.ComputeConfidence; } if (planarize) { flags |= Api.MLMeshingFlags.Planarize; } if (removeMeshSkirt) { flags |= Api.MLMeshingFlags.RemoveMeshSkirt; } if (meshType == MeshType.PointCloud) { flags |= Api.MLMeshingFlags.PointCloud; } var settings = new Api.MLMeshingSettings { flags = flags, fillHoleLength = fillHoleLength, disconnectedComponentArea = disconnectedComponentArea, }; return(settings); }
void UpdateSettings() { UpdateBatchSize(); var settings = GetMeshingSettings(); Api.UnityMagicLeap_MeshingUpdateSettings(settings); m_SettingsDirty = false; #if UNITY_EDITOR m_CachedSettings = settings; #endif }