void SetupInteractorsTree() { m_InteractionManager = UnityEngine.Object.FindObjectOfType <XRInteractionManager>(); if (m_InteractionManager) { m_InteractorsTree = XRInteractorsTreeView.Create(m_InteractionManager, ref m_InteractorsTreeState, ref m_InteractorsTreeHeaderState); m_InteractorsTree.ExpandAll(); } }
void SetupInteractorsTree() { var interactionManager = FindObjectOfType <XRInteractionManager>(); if (interactionManager != null) { m_InteractorsTree = XRInteractorsTreeView.Create(interactionManager, ref m_InteractorsTreeState, ref m_InteractorsTreeHeaderState); m_InteractorsTree.ExpandAll(); } }