internal CreationContext( Dictionary <string, VisualElement> slotInsertionPoints, VisualTreeAsset vta, VisualElement target) : this(slotInsertionPoints, null, vta, target) { }
public UsingEntry(string alias, VisualTreeAsset asset) { this.alias = alias; this.path = null; this.asset = asset; }
public UsingEntry(string alias, string path) { this.alias = alias; this.path = path; this.asset = null; }
internal void RegisterTemplate(string templateName, VisualTreeAsset asset) { InsertUsingEntry(new UsingEntry(templateName, asset)); }
internal CreationContext(Dictionary <string, VisualElement> slotInsertionPoints, List <TemplateAsset.AttributeOverride> attributeOverrides, VisualTreeAsset vta, VisualElement target) { this.target = target; this.slotInsertionPoints = slotInsertionPoints; this.attributeOverrides = attributeOverrides; this.visualTreeAsset = vta; }