private void LocalInit() { this.timestamp = Panel.TimeSinceStartupMs(); this.triggerEventId = 0uL; ulong expr_1C = EventBase.s_NextEventId; EventBase.s_NextEventId = expr_1C + 1uL; this.eventId = expr_1C; this.propagation = EventBase.EventPropagation.None; PropagationPaths expr_39 = this.m_Path; if (expr_39 != null) { expr_39.Release(); } this.m_Path = null; this.leafTarget = null; this.target = null; this.skipElements.Clear(); this.isPropagationStopped = false; this.isImmediatePropagationStopped = false; this.isDefaultPrevented = false; this.propagationPhase = PropagationPhase.None; this.originalMousePosition = Vector2.zero; this.m_CurrentTarget = null; this.dispatch = false; this.stopDispatch = false; this.propagateToIMGUI = true; this.dispatched = false; this.processed = false; this.processedByFocusController = false; this.imguiEventIsValid = false; this.pooled = false; this.eventLogger = null; }
void LocalInit() { timestamp = (long)(Time.realtimeSinceStartup * 1000.0f); propagation = EventPropagation.None; m_Path?.Release(); m_Path = null; leafTarget = null; target = null; skipElements.Clear(); isPropagationStopped = false; isImmediatePropagationStopped = false; isDefaultPrevented = false; propagationPhase = PropagationPhase.None; originalMousePosition = Vector2.zero; m_CurrentTarget = null; dispatch = false; stopDispatch = false; propagateToIMGUI = true; dispatched = false; imguiEventIsValid = false; pooled = false; }
void LocalInit() { timestamp = Panel.TimeSinceStartupMs(); triggerEventId = 0; eventId = s_NextEventId++; propagation = EventPropagation.None; m_Path?.Release(); m_Path = null; leafTarget = null; target = null; skipElements.Clear(); isPropagationStopped = false; isImmediatePropagationStopped = false; isDefaultPrevented = false; propagationPhase = PropagationPhase.None; originalMousePosition = Vector2.zero; m_CurrentTarget = null; dispatch = false; stopDispatch = false; propagateToIMGUI = true; dispatched = false; processed = false; processedByFocusController = false; imguiEventIsValid = false; pooled = false; #if UNITY_EDITOR eventLogger = null; #endif }