CalculateLayoutInputHorizontal() public method

Called by the layout system.

public CalculateLayoutInputHorizontal ( ) : void
return void
 static int CalculateLayoutInputHorizontal(IntPtr L)
 {
     L.ChkArgsCount(1);
     UnityEngine.UI.Text obj = (UnityEngine.UI.Text)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Text");
     obj.CalculateLayoutInputHorizontal();
     return(0);
 }
 static int CalculateLayoutInputHorizontal(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     UnityEngine.UI.Text obj = (UnityEngine.UI.Text)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Text");
     obj.CalculateLayoutInputHorizontal();
     return(0);
 }
 static public int CalculateLayoutInputHorizontal(IntPtr l)
 {
     try {
         UnityEngine.UI.Text self = (UnityEngine.UI.Text)checkSelf(l);
         self.CalculateLayoutInputHorizontal();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int QPYX_CalculateLayoutInputHorizontal_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.UI.Text QPYX_obj_YXQP = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L_YXQP, 1);
         QPYX_obj_YXQP.CalculateLayoutInputHorizontal();
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int CalculateLayoutInputHorizontal(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text));
         obj.CalculateLayoutInputHorizontal();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#6
0
 public static int CalculateLayoutInputHorizontal_wrap(long L)
 {
     try
     {
         long nThisPtr           = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.UI.Text obj = get_obj(nThisPtr);
         obj.CalculateLayoutInputHorizontal();
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
示例#7
0
    static int CalculateLayoutInputHorizontal(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.UI.Text.CalculateLayoutInputHorizontal");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 1);
            UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L, 1);
            obj.CalculateLayoutInputHorizontal();
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }