static public int OnBeginDrag(IntPtr l) { try { UnityEngine.UI.Slider self = (UnityEngine.UI.Slider)checkSelf(l); UnityEngine.EventSystems.PointerEventData a1; checkType(l, 2, out a1); self.OnBeginDrag(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }