static int Disable(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L, 1); obj.Disable(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }