private void SetToggleGroup(ExtensionsToggleGroup newGroup, bool setMemberValue)
        {
            ExtensionsToggleGroup oldGroup = m_Group;

            // Sometimes IsActive returns false in OnDisable so don't check for it.
            // Rather remove the toggle too often than too little.
            if (m_Group != null)
            {
                m_Group.UnregisterToggle(this);
            }

            // At runtime the group variable should be set but not when calling this method from OnEnable or OnDisable.
            // That's why we use the setMemberValue parameter.
            if (setMemberValue)
            {
                m_Group = newGroup;
            }

            // Only register to the new group if this Toggle is active.
            if (m_Group != null && IsActive())
            {
                m_Group.RegisterToggle(this);
            }

            // If we are in a new group, and this toggle is on, notify group.
            // Note: Don't refer to m_Group here as it's not guaranteed to have been set.
            if (newGroup != null && newGroup != oldGroup && IsOn && IsActive())
            {
                m_Group.NotifyToggleOn(this);
            }
        }
示例#2
0
 static public int SetAllTogglesOff(IntPtr l)
 {
     try {
         UnityEngine.UI.ExtensionsToggleGroup self = (UnityEngine.UI.ExtensionsToggleGroup)checkSelf(l);
         self.SetAllTogglesOff();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
 static public int get_SelectedToggle(IntPtr l)
 {
     try {
         UnityEngine.UI.ExtensionsToggleGroup self = (UnityEngine.UI.ExtensionsToggleGroup)checkSelf(l);
         pushValue(l, self.SelectedToggle);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
0
 static public int ActiveToggles(IntPtr l)
 {
     try {
         UnityEngine.UI.ExtensionsToggleGroup self = (UnityEngine.UI.ExtensionsToggleGroup)checkSelf(l);
         var ret = self.ActiveToggles();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
0
 static public int HasTheGroupToggle(IntPtr l)
 {
     try {
         UnityEngine.UI.ExtensionsToggleGroup self = (UnityEngine.UI.ExtensionsToggleGroup)checkSelf(l);
         System.Boolean a1;
         checkType(l, 2, out a1);
         self.HasTheGroupToggle(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#6
0
 static public int NotifyToggleOn(IntPtr l)
 {
     try {
         UnityEngine.UI.ExtensionsToggleGroup self = (UnityEngine.UI.ExtensionsToggleGroup)checkSelf(l);
         UnityEngine.UI.ExtensionsToggle      a1;
         checkType(l, 2, out a1);
         self.NotifyToggleOn(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#7
0
 static public int set_allowSwitchOff(IntPtr l)
 {
     try {
         UnityEngine.UI.ExtensionsToggleGroup self = (UnityEngine.UI.ExtensionsToggleGroup)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.allowSwitchOff = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#8
0
 static public int set_onToggleGroupToggleChanged(IntPtr l)
 {
     try {
         UnityEngine.UI.ExtensionsToggleGroup self = (UnityEngine.UI.ExtensionsToggleGroup)checkSelf(l);
         UnityEngine.UI.ExtensionsToggleGroup.ToggleGroupEvent v;
         checkType(l, 2, out v);
         self.onToggleGroupToggleChanged = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#9
0
        private void SetToggleGroup(ExtensionsToggleGroup newGroup, bool setMemberValue)
        {
            ExtensionsToggleGroup group = m_Group;

            if (m_Group != null)
            {
                m_Group.UnregisterToggle(this);
            }
            if (setMemberValue)
            {
                m_Group = newGroup;
            }
            if (m_Group != null && IsActive())
            {
                m_Group.RegisterToggle(this);
            }
            if (newGroup != null && newGroup != group && IsOn && IsActive())
            {
                m_Group.NotifyToggleOn(this);
            }
        }
        // Token: 0x0600A47F RID: 42111 RVA: 0x003DABDC File Offset: 0x003D8DDC
        private void HLMNDJLDFDK(ExtensionsToggleGroup ALBPFJHDHLJ, bool IEIEOHEGIJM)
        {
            ExtensionsToggleGroup group = this.m_Group;

            if (this.m_Group != null)
            {
                this.m_Group.FOMBNHFMFME(this);
            }
            if (IEIEOHEGIJM)
            {
                this.m_Group = ALBPFJHDHLJ;
            }
            if (this.m_Group != null && this.IsActive())
            {
                this.m_Group.HLIMABOOEEE(this);
            }
            if (ALBPFJHDHLJ != null && ALBPFJHDHLJ != group && this.isOn && this.IsActive())
            {
                this.m_Group.DBNOGOBOPIO(this);
            }
        }
        // Token: 0x0600A468 RID: 42088 RVA: 0x003DA90C File Offset: 0x003D8B0C
        private void HJBDBMLACBF(ExtensionsToggleGroup ALBPFJHDHLJ, bool IEIEOHEGIJM)
        {
            ExtensionsToggleGroup group = this.m_Group;

            if (this.m_Group != null)
            {
                this.m_Group.UnregisterToggle(this);
            }
            if (IEIEOHEGIJM)
            {
                this.m_Group = ALBPFJHDHLJ;
            }
            if (this.m_Group != null && this.IsActive())
            {
                this.m_Group.RegisterToggle(this);
            }
            if (ALBPFJHDHLJ != null && ALBPFJHDHLJ != group && this.isOn && this.IsActive())
            {
                this.m_Group.NotifyToggleOn(this);
            }
        }
 // Token: 0x0600A460 RID: 42080 RVA: 0x003DA7DF File Offset: 0x003D89DF
 public void PLACJJBAABF(ExtensionsToggleGroup DPNHODJHGJL)
 {
     this.m_Group = DPNHODJHGJL;
     this.HLMNDJLDFDK(this.m_Group, true);
     this.PDGDHMLNMDE(true);
 }