protected override void OnEnable() { base.OnEnable(); m_ShouldRecalculateClipRects = true; ClipperRegistry.Register(this); MaskUtilities.Notify2DMaskStateChanged(this); }
static public int Cull(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.ClipperRegistry self = (UnityEngine.UI.ClipperRegistry)checkSelf(l); self.Cull(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
protected override void OnDisable() { base.OnDisable(); this.m_ClipTargets.Clear(); this.m_Clippers.Clear(); ClipperRegistry.Unregister(this); MaskUtilities.Notify2DMaskStateChanged(this); }
static public int Cull(IntPtr l) { try { UnityEngine.UI.ClipperRegistry self = (UnityEngine.UI.ClipperRegistry)checkSelf(l); self.Cull(); return(0); } catch (Exception e) { return(error(l, e)); } }
protected override void OnDisable() { // we call base OnDisable first here // as we need to have the IsActive return the // correct value when we notify the children // that the mask state has changed. base.OnDisable(); m_ClipTargets.Clear(); m_Clippers.Clear(); ClipperRegistry.Unregister(this); MaskUtilities.Notify2DMaskStateChanged(this); }
protected override void OnDestroy() { ClipperRegistry.Unregister(this); base.OnDestroy(); }