public static void AddInputField(MenuCommand menuCommand)
        {
            GameObject inputFieldGO = DefaultControls.CreateInputField(GetStandardResources());
            InputField inputField   = inputFieldGO.GetComponent <InputField>();

            var textChild = inputFieldGO.transform.FindChild("Text").gameObject;
            var text      = textChild.GetComponent <Text>();

            Object.DestroyImmediate(text);
            UnivText unvText = textChild.AddComponent <UnivText>();

            unvText.text            = "";
            unvText.color           = Color.black;
            unvText.supportRichText = false;

            inputField.textComponent = unvText;

            var placeholderChild = inputFieldGO.transform.FindChild("Placeholder").gameObject;
            var placeholderText  = placeholderChild.GetComponent <Text>();

            Object.DestroyImmediate(placeholderText);
            UnivText placeholderUnvText = placeholderChild.AddComponent <UnivText>();

            placeholderUnvText.text      = "הכנס טקסט...";
            placeholderUnvText.fontStyle = FontStyle.Italic;
            // Make placeholder color half as opaque as normal text color.
            Color placeholderColor = unvText.color;

            placeholderColor.a      *= 0.5f;
            placeholderUnvText.color = placeholderColor;
            inputField.placeholder   = placeholderUnvText;

            PlaceUIElementRoot(inputFieldGO, menuCommand);
        }
        static public void AddText(MenuCommand menuCommand)
        {
            GameObject go   = DefaultControls.CreateText(GetStandardResources());
            var        text = go.GetComponent <Text>();

            Object.DestroyImmediate(text);
            UnivText unvText = go.AddComponent <UnivText>();

            unvText.text = "New Text";
            PlaceUIElementRoot(go, menuCommand);
        }