static public int ScrollDown(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); self.ScrollDown(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_ButtonClicked(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); pushValue(l, self.ButtonClicked); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get__arrayOfElements(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); pushValue(l, self._arrayOfElements); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetResults(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); var ret = self.GetResults(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SnapToElement(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.SnapToElement(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ButtonClicked(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); UnityEngine.Events.UnityEvent <System.Int32> v; checkType(l, 2, out v); self.ButtonClicked = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ScrollDownButton(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.ScrollDownButton = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_StartingIndex(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.StartingIndex = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set__center(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); UnityEngine.RectTransform v; checkType(l, 2, out v); self._center = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set__arrayOfElements(IntPtr l) { try { UnityEngine.UI.Extensions.UIVerticalScroller self = (UnityEngine.UI.Extensions.UIVerticalScroller)checkSelf(l); UnityEngine.GameObject[] v; checkType(l, 2, out v); self._arrayOfElements = v; return(0); } catch (Exception e) { return(error(l, e)); } }
// Use this for initialization public void Awake() { InitializeYears(); InitializeMonths(); InitializeDays(); //Yes Unity complains about this but it doesn't matter in this case. monthsVerticalScroller = new UIVerticalScroller(monthsScrollingPanel, monthsButtons, monthCenter); yearsVerticalScroller = new UIVerticalScroller (yearsScrollingPanel, yearsButtons, yearsCenter); daysVerticalScroller = new UIVerticalScroller (daysScrollingPanel, daysButtons, daysCenter); monthsVerticalScroller.Start(); yearsVerticalScroller.Start(); daysVerticalScroller.Start(); }