static public int OnEndEdit(IntPtr l) { try { UnityEngine.UI.Extensions.InputFieldEnterSubmit self = (UnityEngine.UI.Extensions.InputFieldEnterSubmit)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.OnEndEdit(a1); return(0); } catch (Exception e) { return(error(l, e)); } }