示例#1
0
 void Start()
 {
     dropList = GetComponent<DropDownList> ();
         dropList.AddItems (new DropDownListItem ("No"));
         dropList.AddItems (new DropDownListItem ("Yes"));
         txt.text = (QualitySettings.vSyncCount == 0) ? ("No") : ("Yes");
 }
 // Use this for initialization
 void Start()
 {
     dropList = GetComponent<DropDownList> ();
     for (int i = 0; i < QualitySettings.names.Length; i++) {
     DropDownListItem newButton = new DropDownListItem (QualitySettings.names[i]);
     dropList.AddItems (newButton);
     }
     txt.text = QualitySettings.names[QualitySettings.GetQualityLevel()];
 }
 // Use this for initialization
 void Start()
 {
     dropList = GetComponent<DropDownList> ();
     resolutions = Screen.resolutions;
     for (int i = 0; i < resolutions.Length; i++) {
     DropDownListItem newButton = new DropDownListItem (ResToString(resolutions[i]));
     dropList.AddItems (newButton);
     }
     txt.text = ResToString(Screen.currentResolution);
 }
示例#4
0
 static public int Start(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.DropDownList self = (UnityEngine.UI.Extensions.DropDownList)checkSelf(l);
         self.Start();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
0
 static public int get_Items(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.DropDownList self = (UnityEngine.UI.Extensions.DropDownList)checkSelf(l);
         pushValue(l, self.Items);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#6
0
 static public int set_Items(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.DropDownList self = (UnityEngine.UI.Extensions.DropDownList)checkSelf(l);
         System.Collections.Generic.List <UnityEngine.UI.Extensions.DropDownListItem> v;
         checkType(l, 2, out v);
         self.Items = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#7
0
 static public int set_disabledTextColor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.DropDownList self = (UnityEngine.UI.Extensions.DropDownList)checkSelf(l);
         UnityEngine.Color v;
         checkType(l, 2, out v);
         self.disabledTextColor = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#8
0
 static public int ToggleDropdownPanel(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.DropDownList self = (UnityEngine.UI.Extensions.DropDownList)checkSelf(l);
         System.Boolean a1;
         checkType(l, 2, out a1);
         self.ToggleDropdownPanel(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#9
0
 static public int set_ItemsToDisplay(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.DropDownList self = (UnityEngine.UI.Extensions.DropDownList)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.ItemsToDisplay = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#10
0
 static public int set_ScrollBarWidth(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.DropDownList self = (UnityEngine.UI.Extensions.DropDownList)checkSelf(l);
         float v;
         checkType(l, 2, out v);
         self.ScrollBarWidth = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#11
0
 static public int set_OverrideHighlighted(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.DropDownList self = (UnityEngine.UI.Extensions.DropDownList)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.OverrideHighlighted = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#12
0
 // Use this for initialization
 void Start()
 {
     dropList = GetComponent<DropDownList> ();
     savedCoords = GameObject.Find ("World Data Storage").GetComponent<WorldSavedCoordinates>();
     movement = GameObject.Find ("World Loading Object").GetComponent<WorldMovement> ();
     coords = savedCoords.GetSavedLocations ();
     int numLocations = coords.GetLength (0) - 1;
     //Debug.Log (numLocations);
     for (int i = 0; i <= numLocations; i++) {
         string locationName = savedCoords.GetLocationName(i);
         DropDownListItem newButton = new DropDownListItem (locationName);
         dropList.AddItems (newButton);
     }
 }
示例#13
0
 static public int set_OnSelectionChanged(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.DropDownList self = (UnityEngine.UI.Extensions.DropDownList)checkSelf(l);
         System.Action <System.Int32>           v;
         int op = LuaDelegation.checkDelegate(l, 2, out v);
         if (op == 0)
         {
             self.OnSelectionChanged = v;
         }
         else if (op == 1)
         {
             self.OnSelectionChanged += v;
         }
         else if (op == 2)
         {
             self.OnSelectionChanged -= v;
         }
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }