static public int get_CurveOffset(IntPtr l) { try { UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l); pushValue(l, self.CurveOffset); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CalculateLayoutInputHorizontal(IntPtr l) { try { UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l); self.CalculateLayoutInputHorizontal(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int SetLayoutVertical(IntPtr l) { try { UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l); self.SetLayoutVertical(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.UI.Extensions.CurvedLayout o; o = new UnityEngine.UI.Extensions.CurvedLayout(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_CurveOffset(IntPtr l) { try { UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.CurveOffset = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_centerpoint(IntPtr l) { try { UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l); System.Single v; checkType(l, 2, out v); self.centerpoint = v; return(0); } catch (Exception e) { return(error(l, e)); } }