示例#1
0
 static public int get_CurveOffset(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l);
         pushValue(l, self.CurveOffset);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
 static public int CalculateLayoutInputHorizontal(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l);
         self.CalculateLayoutInputHorizontal();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
 static public int SetLayoutVertical(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l);
         self.SetLayoutVertical();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedLayout o;
         o = new UnityEngine.UI.Extensions.CurvedLayout();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
0
 static public int set_CurveOffset(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l);
         UnityEngine.Vector3 v;
         checkType(l, 2, out v);
         self.CurveOffset = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#6
0
 static public int set_centerpoint(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedLayout self = (UnityEngine.UI.Extensions.CurvedLayout)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.centerpoint = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }