static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.U2D.SpriteAtlasManager o; o = new UnityEngine.U2D.SpriteAtlasManager(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { UnityEngine.U2D.SpriteAtlasManager o; o = new UnityEngine.U2D.SpriteAtlasManager(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
private static bool RequestAtlas(string tag) { bool flag = SpriteAtlasManager.atlasRequested != null; bool result; if (flag) { SpriteAtlasManager.atlasRequested(tag, new Action <SpriteAtlas>(SpriteAtlasManager.Register)); result = true; } else { result = false; } return(result); }