示例#1
0
        bool Flip(NativeArray <float2> points, ref NativeArray <int> stack, ref int stackCount, int a, int b, int x)
        {
            int y = OppositeOf(a, b);

            if (y < 0)
            {
                return(true);
            }

            if (b < a)
            {
                int tmp = a;
                a   = b;
                b   = tmp;
                tmp = x;
                x   = y;
                y   = tmp;
            }

            if (FindConstraint(a, b) != -1)
            {
                return(true);
            }

            if (ModuleHandle.IsInsideCircle(points[a], points[b], points[x], points[y]))
            {
                if ((2 + stackCount) >= stack.Length)
                {
                    return(false);
                }
                stack[stackCount++] = a;
                stack[stackCount++] = b;
            }

            return(true);
        }
示例#2
0
        internal bool ApplyDelaunay(NativeArray <float2> points, NativeArray <int2> edges)
        {
            NativeArray <int> stack = new NativeArray <int>(m_NumPoints * (m_NumPoints + 1), m_Allocator);
            int stackCount          = 0;
            var valid = true;

            PrepareDelaunay(edges, m_NumEdges);
            for (int a = 0; valid && (a < m_NumPoints); ++a)
            {
                UStar star = m_Stars[a];
                for (int j = 1; j < star.pointCount; j += 2)
                {
                    int b = star.points[j];

                    if (b < a)
                    {
                        continue;
                    }

                    if (FindConstraint(a, b) >= 0)
                    {
                        continue;
                    }

                    int x = star.points[j - 1], y = -1;
                    for (int k = 1; k < star.pointCount; k += 2)
                    {
                        if (star.points[k - 1] == b)
                        {
                            y = star.points[k];
                            break;
                        }
                    }

                    if (y < 0)
                    {
                        continue;
                    }

                    if (ModuleHandle.IsInsideCircle(points[a], points[b], points[x], points[y]))
                    {
                        if ((2 + stackCount) >= stack.Length)
                        {
                            valid = false;
                            break;
                        }

                        stack[stackCount++] = a;
                        stack[stackCount++] = b;
                    }
                }
            }

            var flipFlops = m_NumPoints * m_NumPoints;

            while (stackCount > 0 && valid)
            {
                int b = stack[stackCount - 1];
                stackCount--;
                int a = stack[stackCount - 1];
                stackCount--;

                int   x = -1, y = -1;
                UStar star = m_Stars[a];
                for (int i = 1; i < star.pointCount; i += 2)
                {
                    int s = star.points[i - 1];
                    int t = star.points[i];
                    if (s == b)
                    {
                        y = t;
                    }
                    else if (t == b)
                    {
                        x = s;
                    }
                }

                if (x < 0 || y < 0)
                {
                    continue;
                }

                if (!ModuleHandle.IsInsideCircle(points[a], points[b], points[x], points[y]))
                {
                    continue;
                }

                EdgeFlip(a, b);

                valid = Flip(points, ref stack, ref stackCount, x, a, y);
                valid = valid && Flip(points, ref stack, ref stackCount, a, y, x);
                valid = valid && Flip(points, ref stack, ref stackCount, y, b, x);
                valid = valid && Flip(points, ref stack, ref stackCount, b, x, y);
                valid = valid && (--flipFlops > 0);
            }

            stack.Dispose();
            return(valid);
        }