public static Scene GetSceneByBuildIndex(int buildIndex) { Scene result; SceneManagerAPIInternal.GetSceneByBuildIndex_Injected(buildIndex, out result); return(result); }
protected internal virtual AsyncOperation UnloadSceneAsyncByNameOrIndex(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess) => SceneManagerAPIInternal.UnloadSceneNameIndexInternal(sceneName, sceneBuildIndex, immediately, options, out outSuccess);
protected internal virtual AsyncOperation LoadSceneAsyncByNameOrIndex(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame) => SceneManagerAPIInternal.LoadSceneAsyncNameIndexInternal(sceneName, sceneBuildIndex, parameters, mustCompleteNextFrame);
protected internal virtual Scene GetSceneByBuildIndex(int buildIndex) => SceneManagerAPIInternal.GetSceneByBuildIndex(buildIndex);
protected internal virtual int GetNumScenesInBuildSettings() => SceneManagerAPIInternal.GetNumScenesInBuildSettings();
protected internal virtual Scene GetSceneByBuildIndex(int buildIndex) { return(SceneManagerAPIInternal.GetSceneByBuildIndex(buildIndex)); }
protected internal virtual int GetNumScenesInBuildSettings() { return(SceneManagerAPIInternal.GetNumScenesInBuildSettings()); }
public static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame) { return(SceneManagerAPIInternal.LoadSceneAsyncNameIndexInternal_Injected(sceneName, sceneBuildIndex, ref parameters, mustCompleteNextFrame)); }