public static int set_reflectionProbeUsage_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Renderer ret = get_obj(nThisPtr); UnityEngine.Rendering.ReflectionProbeUsage arg0 = (UnityEngine.Rendering.ReflectionProbeUsage)(FCLibHelper.fc_get_int(L, 0)); ret.reflectionProbeUsage = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public void Reset() { lightProbeProxyVolumeOverride = null; probeAnchor = null; motionVectorGenerationMode = MotionVectorGenerationMode.Object; reflectionProbeUsage = ReflectionProbeUsage.BlendProbes; lightProbeUsage = LightProbeUsage.BlendProbes; allowOcclusionWhenDynamic = true; renderingLayerMask = ~(uint)0; receiveGI = ReceiveGI.LightProbes; #if UNITY_EDITOR lightmapParameters = new UnityEditor.LightmapParameters(); importantGI = false; optimizeUVs = false; ignoreNormalsForChartDetection = false; scaleInLightmap = 1.0f; autoUVMaxDistance = 0.5f; autoUVMaxAngle = 89; minimumChartSize = 4; stitchLightmapSeams = false; #endif }