public void GetTemporaryRT(int nameID, RenderTextureDescriptor desc) { FilterMode filter = FilterMode.Point; CommandBuffer.INTERNAL_CALL_GetTemporaryRT(this, nameID, ref desc, filter); }
public void GetTemporaryRT(int nameID, RenderTextureDescriptor desc, [DefaultValue("FilterMode.Point")] FilterMode filter) { CommandBuffer.INTERNAL_CALL_GetTemporaryRT(this, nameID, ref desc, filter); }