public void Reset() { m_Camera = null; width = 0; height = 0; m_sourceDescriptor = new RenderTextureDescriptor(0, 0); stereoActive = false; xrActiveEye = 0; screenWidth = 0; screenHeight = 0; command = null; source = 0; destination = 0; sourceFormat = RenderTextureFormat.ARGB32; flip = false; resources = null; propertySheets = null; debugLayer = null; isSceneView = false; antialiasing = PostProcessLayer.Antialiasing.None; temporalAntialiasing = null; uberSheet = null; autoExposureTexture = null; logLut = null; autoExposure = null; bloomBufferNameID = -1; if (userData == null) { userData = new Dictionary <string, object>(); } userData.Clear(); }
public void Reset() { m_Camera = null; width = 0; height = 0; xrActiveEye = (int)Camera.StereoscopicEye.Left; xrSingleEyeWidth = 0; xrSingleEyeHeight = 0; command = null; source = 0; destination = 0; sourceFormat = RenderTextureFormat.ARGB32; flip = false; resources = null; propertySheets = null; debugLayer = null; isSceneView = false; antialiasing = PostProcessLayer.Antialiasing.None; temporalAntialiasing = null; uberSheet = null; autoExposureTexture = null; logLut = null; autoExposure = null; if (userData == null) { userData = new Dictionary <string, object>(); } userData.Clear(); }