void UpdateShaderVariablesRaytracingLightLoopCB(HDCamera hdCamera, CommandBuffer cmd) { m_ShaderVariablesRaytracingLightLoopCB._MinClusterPos = m_RayTracingLightCluster.GetMinClusterPos(); m_ShaderVariablesRaytracingLightLoopCB._LightPerCellCount = (uint)m_RayTracingLightCluster.GetLightPerCellCount(); m_ShaderVariablesRaytracingLightLoopCB._MaxClusterPos = m_RayTracingLightCluster.GetMaxClusterPos(); m_ShaderVariablesRaytracingLightLoopCB._PunctualLightCountRT = (uint)m_RayTracingLightCluster.GetPunctualLightCount(); m_ShaderVariablesRaytracingLightLoopCB._AreaLightCountRT = (uint)m_RayTracingLightCluster.GetAreaLightCount(); m_ShaderVariablesRaytracingLightLoopCB._EnvLightCountRT = (uint)m_RayTracingLightCluster.GetEnvLightCount(); ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesRaytracingLightLoopCB, HDShaderIDs._ShaderVariablesRaytracingLightLoop); }