void ReleaseRayTracingDeferred() { CoreUtils.SafeRelease(m_RayBinResult); CoreUtils.SafeRelease(m_RayBinSizeResult); m_RaytracingGBufferManager.DestroyBuffers(); }
void ReleaseRayTracingDeferred() { CoreUtils.SafeRelease(m_RayBinResult); CoreUtils.SafeRelease(m_RayBinSizeResult); RTHandles.Release(m_RaytracingDistanceBuffer); RTHandles.Release(m_RaytracingDirectionBuffer); m_RaytracingGBufferManager.DestroyBuffers(); }