public Texture2DAtlas(int width, int height, GraphicsFormat format, FilterMode filterMode = FilterMode.Point, bool powerOfTwoPadding = false, string name = "", bool useMipMap = true) { m_Width = width; m_Height = height; m_Format = format; m_UseMipMaps = useMipMap; m_AtlasTexture = RTHandles.Alloc( width: m_Width, height: m_Height, filterMode: filterMode, colorFormat: m_Format, wrapMode: TextureWrapMode.Clamp, useMipMap: useMipMap, autoGenerateMips: false, name: name ); m_IsAtlasTextureOwner = true; // We clear on create to avoid garbage data to be present in the atlas int mipCount = useMipMap ? GetTextureMipmapCount(m_Width, m_Height) : 1; for (int mipIdx = 0; mipIdx < mipCount; ++mipIdx) { Graphics.SetRenderTarget(m_AtlasTexture, mipIdx); GL.Clear(false, true, Color.clear); } m_AtlasAllocator = new AtlasAllocator(width, height, powerOfTwoPadding); }
public Texture2DAtlas(int width, int height, GraphicsFormat format) { m_Width = width; m_Height = height; m_Format = format; m_AtlasTexture = RTHandles.Alloc(m_Width, m_Height, 1, DepthBits.None, m_Format, FilterMode.Point, TextureWrapMode.Clamp, TextureDimension.Tex2D, false, true, false, false, 1, 0, MSAASamples.None, false, false); m_AtlasAllocator = new AtlasAllocator(width, height); }
public Texture2DAtlas(int width, int height, GraphicsFormat format, FilterMode filterMode = FilterMode.Point, bool powerOfTwoPadding = false, string name = "", bool useMipMap = true) { m_Width = width; m_Height = height; m_Format = format; m_UseMipMaps = useMipMap; m_AtlasTexture = RTHandles.Alloc( width: m_Width, height: m_Height, filterMode: filterMode, colorFormat: m_Format, wrapMode: TextureWrapMode.Clamp, useMipMap: useMipMap, autoGenerateMips: false, name: name ); m_AtlasAllocator = new AtlasAllocator(width, height, powerOfTwoPadding); }