示例#1
0
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
#if UNITY_EDITOR
                if (m_ModifiedResolution)
                {
                    GameViewSize.m_ModifiedResolutionCount--;
                    if (GameViewSize.m_ModifiedResolutionCount == 0)
                    {
                        GameViewSize.RestoreSize();
                    }
                }
#endif
            }

            base.Dispose(disposing);
        }
示例#2
0
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                ReleaseCamera();
                UnityHelpers.Destroy(m_UICamera);
#if UNITY_EDITOR
                if (m_ModifiedResolution)
                {
                    GameViewSize.m_ModifiedResolutionCount--;
                    if (GameViewSize.m_ModifiedResolutionCount == 0)
                    {
                        GameViewSize.RestoreSize();
                    }
                }
#endif
                if (m_VFlipper != null)
                {
                    m_VFlipper.Dispose();
                }
            }

            base.Dispose(disposing);
        }