/// <inheritdoc /> public void Add(int item) { m_Vertices = ArrayUtility.Add(m_Vertices, item); }
/// <summary> /// Get an array of Color values from the mesh. /// </summary> /// <returns>The colors array for this mesh. If mesh does not contain colors, a new array is returned filled with the default value (Color.white).</returns> public Color[] GetColors() { if (HasArrays(MeshArrays.Color)) return colors.ToArray(); return ArrayUtility.Fill(Color.white, vertexCount); }