示例#1
0
        public override void PopulateCommandBuffer(CommandBuffer cb)
        {
            FogModel.Settings settings = base.model.settings;
            Material          mat      = base.context.materialFactory.Get("Hidden/Post FX/Fog");

            mat.shaderKeywords = null;
            mat.SetColor(Uniforms._FogColor, RenderSettings.fogColor);
            mat.SetFloat(Uniforms._Density, RenderSettings.fogDensity);
            mat.SetFloat(Uniforms._Start, RenderSettings.fogStartDistance);
            mat.SetFloat(Uniforms._End, RenderSettings.fogEndDistance);
            FogMode fogMode = RenderSettings.fogMode;

            if (fogMode == FogMode.Linear)
            {
                mat.EnableKeyword("FOG_LINEAR");
            }
            else if (fogMode == FogMode.Exponential)
            {
                mat.EnableKeyword("FOG_EXP");
            }
            else if (fogMode == FogMode.ExponentialSquared)
            {
                mat.EnableKeyword("FOG_EXP2");
            }
            RenderTextureFormat format = !base.context.isHdr ? RenderTextureFormat.Default : RenderTextureFormat.DefaultHDR;

            cb.GetTemporaryRT(Uniforms._TempRT, base.context.width, base.context.height, 0x18, FilterMode.Bilinear, format);
            cb.Blit(2, Uniforms._TempRT);
            cb.Blit(Uniforms._TempRT, 2, mat, !settings.excludeSkybox ? 0 : 1);
            cb.ReleaseTemporaryRT(Uniforms._TempRT);
        }
示例#2
0
        // Token: 0x06001E8D RID: 7821 RVA: 0x0017C964 File Offset: 0x0017AB64
        public override void PopulateCommandBuffer(CommandBuffer cb)
        {
            FogModel.Settings settings = base.model.settings;
            Material          material = this.context.materialFactory.Get("Hidden/Post FX/Fog");

            material.shaderKeywords = null;
            Color value = GraphicsUtils.isLinearColorSpace ? RenderSettings.fogColor.linear : RenderSettings.fogColor;

            material.SetColor(FogComponent.Uniforms._FogColor, value);
            material.SetFloat(FogComponent.Uniforms._Density, RenderSettings.fogDensity);
            material.SetFloat(FogComponent.Uniforms._Start, RenderSettings.fogStartDistance);
            material.SetFloat(FogComponent.Uniforms._End, RenderSettings.fogEndDistance);
            switch (RenderSettings.fogMode)
            {
            case FogMode.Linear:
                material.EnableKeyword("FOG_LINEAR");
                break;

            case FogMode.Exponential:
                material.EnableKeyword("FOG_EXP");
                break;

            case FogMode.ExponentialSquared:
                material.EnableKeyword("FOG_EXP2");
                break;
            }
            RenderTextureFormat format = this.context.isHdr ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default;

            cb.GetTemporaryRT(FogComponent.Uniforms._TempRT, this.context.width, this.context.height, 24, FilterMode.Bilinear, format);
            cb.Blit(BuiltinRenderTextureType.CameraTarget, FogComponent.Uniforms._TempRT);
            cb.Blit(FogComponent.Uniforms._TempRT, BuiltinRenderTextureType.CameraTarget, material, settings.excludeSkybox ? 1 : 0);
            cb.ReleaseTemporaryRT(FogComponent.Uniforms._TempRT);
        }
示例#3
0
        public override void PopulateCommandBuffer(CommandBuffer cb)
        {
            FogModel.Settings settings = base.model.settings;
            Material          material = this.context.materialFactory.Get("Hidden/Post FX/Fog");

            material.shaderKeywords = null;
            material.SetColor(FogComponent.Uniforms._FogColor, RenderSettings.fogColor);
            material.SetFloat(FogComponent.Uniforms._Density, RenderSettings.fogDensity);
            material.SetFloat(FogComponent.Uniforms._Start, RenderSettings.fogStartDistance);
            material.SetFloat(FogComponent.Uniforms._End, RenderSettings.fogEndDistance);
            FogMode fogMode = RenderSettings.fogMode;

            if (fogMode != FogMode.Linear)
            {
                if (fogMode != FogMode.Exponential)
                {
                    if (fogMode == FogMode.ExponentialSquared)
                    {
                        material.EnableKeyword("FOG_EXP2");
                    }
                }
                else
                {
                    material.EnableKeyword("FOG_EXP");
                }
            }
            else
            {
                material.EnableKeyword("FOG_LINEAR");
            }
            RenderTextureFormat format = (!this.context.isHdr) ? RenderTextureFormat.Default : RenderTextureFormat.DefaultHDR;

            cb.GetTemporaryRT(FogComponent.Uniforms._TempRT, this.context.width, this.context.height, 24, FilterMode.Bilinear, format);
            cb.Blit(BuiltinRenderTextureType.CameraTarget, FogComponent.Uniforms._TempRT);
            cb.Blit(FogComponent.Uniforms._TempRT, BuiltinRenderTextureType.CameraTarget, material, (!settings.excludeSkybox) ? 0 : 1);
            cb.ReleaseTemporaryRT(FogComponent.Uniforms._TempRT);
        }
示例#4
0
 // Token: 0x0600681C RID: 26652 RVA: 0x00027A33 File Offset: 0x00025C33
 public void EOONHGFEMDO(FogModel.Settings BGBMIEJJQKC)
 {
     this.m_Settings = BGBMIEJJQKC;
 }
示例#5
0
 // Token: 0x06006823 RID: 26659 RVA: 0x00027A33 File Offset: 0x00025C33
 public void LEMOMMDPLKK(FogModel.Settings BGBMIEJJQKC)
 {
     this.m_Settings = BGBMIEJJQKC;
 }
示例#6
0
 // Token: 0x06006821 RID: 26657 RVA: 0x00027A33 File Offset: 0x00025C33
 public void GJOHNHLCMID(FogModel.Settings BGBMIEJJQKC)
 {
     this.m_Settings = BGBMIEJJQKC;
 }
示例#7
0
 // Token: 0x0600681E RID: 26654 RVA: 0x00027A33 File Offset: 0x00025C33
 public void KMDFEEPLPIH(FogModel.Settings BGBMIEJJQKC)
 {
     this.m_Settings = BGBMIEJJQKC;
 }