示例#1
0
    void Start()
    {
        profile = Camera.GetComponent <UnityEngine.PostProcessing.PostProcessingBehaviour>().profile;

        DOFModel = profile.depthOfField;
        CGModel  = profile.colorGrading;

        DOFModel.enabled = false;
        CGModel.enabled  = false;

        DOFsetting = DOFModel.settings;
        CGsetting  = CGModel.settings;
    }
 void Start()
 {
     dof_          = GetComponent <UnityEngine.PostProcessing.PostProcessingBehaviour>().profile.depthOfField;
     dof_settings_ = dof_.settings;
 }