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C# (CSharp) UnityEngine.Playables PlayableOutputHandle.IsValid_Injected示例
编程语言:
C# (CSharp)
命名空间/包名称:
UnityEngine.Playables
类/类型:
PlayableOutputHandle
方法/功能:
IsValid_Injected
hotexamples.com的示例:
1
C# (CSharp) UnityEngine.Playables PlayableOutputHandle.IsValid_Injected - 已找到1个示例
。这些是从开源项目中提取的最受好评的
UnityEngine.Playables.PlayableOutputHandle.IsValid_Injected
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
CompareVersion(2)
GetPlayableOutputTypeOf(2)
SetInternalReferenceObject(1)
INTERNAL_CALL_SetSourcePlayableInternal(1)
INTERNAL_CALL_SetWeightInternal(1)
IsPlayableOutputOfType(1)
IsValid(1)
IsValidInternal(1)
IsValid_Injected(1)
SetReferenceObject_Injected(1)
SetInternalUserData(1)
INTERNAL_CALL_SetInternalUserData(1)
SetSourceInputPortInternal(1)
SetSourceInputPort_Injected(1)
SetSourcePlayableInternal(1)
SetSourcePlayable_Injected(1)
SetUserData_Injected(1)
SetWeightInternal(1)
INTERNAL_CALL_SetSourceInputPortInternal(1)
INTERNAL_CALL_IsValidInternal(1)
INTERNAL_CALL_SetInternalReferenceObject(1)
GetUserData_Injected(1)
GetInternalUserData(1)
GetPlayableOutputType_Injected(1)
GetReferenceObject_Injected(1)
GetSourceInputPortInternal(1)
GetSourceInputPort_Injected(1)
GetSourcePlayableInternal(1)
GetSourcePlayable_Injected(1)
GetWeightInternal(1)
GetInternalReferenceObject(1)
GetWeight_Injected(1)
INTERNAL_CALL_GetInternalReferenceObject(1)
INTERNAL_CALL_GetInternalUserData(1)
INTERNAL_CALL_GetPlayableOutputTypeOf(1)
INTERNAL_CALL_GetSourceInputPortInternal(1)
INTERNAL_CALL_GetSourcePlayableInternal(1)
INTERNAL_CALL_GetWeightInternal(1)
SetWeight_Injected(1)
常用方法
CompareVersion (2)
GetPlayableOutputTypeOf (2)
SetInternalReferenceObject (1)
INTERNAL_CALL_SetSourcePlayableInternal (1)
INTERNAL_CALL_SetWeightInternal (1)
IsPlayableOutputOfType (1)
IsValid (1)
IsValidInternal (1)
IsValid_Injected (1)
SetReferenceObject_Injected (1)
常用方法
SetInternalUserData (1)
INTERNAL_CALL_SetInternalUserData (1)
SetSourceInputPortInternal (1)
SetSourceInputPort_Injected (1)
SetSourcePlayableInternal (1)
SetSourcePlayable_Injected (1)
SetUserData_Injected (1)
SetWeightInternal (1)
INTERNAL_CALL_SetSourceInputPortInternal (1)
INTERNAL_CALL_IsValidInternal (1)
INTERNAL_CALL_SetInternalReferenceObject (1)
GetUserData_Injected (1)
GetInternalUserData (1)
GetPlayableOutputType_Injected (1)
GetReferenceObject_Injected (1)
GetSourceInputPortInternal (1)
GetSourceInputPort_Injected (1)
GetSourcePlayableInternal (1)
GetSourcePlayable_Injected (1)
GetWeightInternal (1)
常用方法
INTERNAL_CALL_SetInternalReferenceObject (1)
GetUserData_Injected (1)
GetInternalUserData (1)
GetPlayableOutputType_Injected (1)
GetReferenceObject_Injected (1)
GetSourceInputPortInternal (1)
GetSourceInputPort_Injected (1)
GetSourcePlayableInternal (1)
GetSourcePlayable_Injected (1)
GetWeightInternal (1)
GetInternalReferenceObject (1)
GetWeight_Injected (1)
INTERNAL_CALL_GetInternalReferenceObject (1)
INTERNAL_CALL_GetInternalUserData (1)
INTERNAL_CALL_GetPlayableOutputTypeOf (1)
INTERNAL_CALL_GetSourceInputPortInternal (1)
INTERNAL_CALL_GetSourcePlayableInternal (1)
INTERNAL_CALL_GetWeightInternal (1)
SetWeight_Injected (1)
常用方法
GetInternalReferenceObject (1)
GetWeight_Injected (1)
INTERNAL_CALL_GetInternalReferenceObject (1)
INTERNAL_CALL_GetInternalUserData (1)
INTERNAL_CALL_GetPlayableOutputTypeOf (1)
INTERNAL_CALL_GetSourceInputPortInternal (1)
INTERNAL_CALL_GetSourcePlayableInternal (1)
INTERNAL_CALL_GetWeightInternal (1)
SetWeight_Injected (1)
示例#1
0
显示文件
internal bool IsValid() { return(PlayableOutputHandle.IsValid_Injected(ref this)); }
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