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C# (CSharp) UnityEngine.Playables PlayableGraph.IsValidInternal示例
编程语言:
C# (CSharp)
命名空间/包名称:
UnityEngine.Playables
类/类型:
PlayableGraph
方法/功能:
IsValidInternal
hotexamples.com的示例:
1
C# (CSharp) UnityEngine.Playables PlayableGraph.IsValidInternal - 已找到1个示例
。这些是从开源项目中提取的最受好评的
UnityEngine.Playables.PlayableGraph.IsValidInternal
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Play(5)
CreatePlayableHandle(4)
CreateScriptOutputInternal(2)
Create_Injected(2)
ConnectInternal(1)
INTERNAL_CALL_DisconnectInternal(1)
INTERNAL_CALL_GetPlayableCountInternal(1)
INTERNAL_CALL_GetOutputInternal(1)
INTERNAL_CALL_GetOutputCountInternal(1)
INTERNAL_CALL_GetOutputCountByTypeInternal(1)
INTERNAL_CALL_GetOutputByTypeInternal(1)
INTERNAL_CALL_EvaluateInternal(1)
INTERNAL_CALL_DestroyOutputInternal(1)
INTERNAL_CALL_DestroySubgraphInternal(1)
INTERNAL_CALL_DestroyPlayableInternal(1)
INTERNAL_CALL_GetRootPlayableCountInternal(1)
INTERNAL_CALL_DestroyInternal(1)
INTERNAL_CALL_CreateScriptOutputInternal(1)
INTERNAL_CALL_CreatePlayableHandleInternal(1)
INTERNAL_CALL_CreateInternal(1)
INTERNAL_CALL_GetResolverInternal(1)
INTERNAL_CALL_IsDoneInternal(1)
INTERNAL_CALL_GetRootPlayableInternal(1)
IsDoneInternal(1)
PlayInternal(1)
IsValid_Injected(1)
IsValidInternal(1)
IsPlaying_Injected(1)
IsPlayingInternal(1)
IsDone_Injected(1)
INTERNAL_CALL_StopInternal(1)
INTERNAL_CALL_GetUpdateModeInternal(1)
INTERNAL_CALL_SetUpdateModeInternal(1)
INTERNAL_CALL_SetResolverInternal(1)
INTERNAL_CALL_PlayInternal(1)
INTERNAL_CALL_IsValidInternal(1)
INTERNAL_CALL_IsPlayingInternal(1)
GetUpdateModeInternal(1)
INTERNAL_CALL_ConnectInternal(1)
GetRootPlayableInternal(1)
GetTimeUpdateMode_Injected(1)
DestroyPlayableInternal(1)
DisconnectInternal_Injected(1)
DisconnectInternal(1)
Destroy_Injected(1)
DestroySubgraphInternal_Injected(1)
DestroySubgraphInternal(1)
DestroyPlayableInternal_Injected(1)
DestroyOutputInternal_Injected(1)
Evaluate_Injected(1)
常用方法
Play (5)
CreatePlayableHandle (4)
CreateScriptOutputInternal (2)
Create_Injected (2)
ConnectInternal (1)
INTERNAL_CALL_DisconnectInternal (1)
INTERNAL_CALL_GetPlayableCountInternal (1)
INTERNAL_CALL_GetOutputInternal (1)
INTERNAL_CALL_GetOutputCountInternal (1)
INTERNAL_CALL_GetOutputCountByTypeInternal (1)
常用方法
INTERNAL_CALL_GetOutputByTypeInternal (1)
INTERNAL_CALL_EvaluateInternal (1)
INTERNAL_CALL_DestroyOutputInternal (1)
INTERNAL_CALL_DestroySubgraphInternal (1)
INTERNAL_CALL_DestroyPlayableInternal (1)
INTERNAL_CALL_GetRootPlayableCountInternal (1)
INTERNAL_CALL_DestroyInternal (1)
INTERNAL_CALL_CreateScriptOutputInternal (1)
INTERNAL_CALL_CreatePlayableHandleInternal (1)
INTERNAL_CALL_CreateInternal (1)
INTERNAL_CALL_GetResolverInternal (1)
INTERNAL_CALL_IsDoneInternal (1)
INTERNAL_CALL_GetRootPlayableInternal (1)
IsDoneInternal (1)
PlayInternal (1)
IsValid_Injected (1)
IsValidInternal (1)
IsPlaying_Injected (1)
IsPlayingInternal (1)
IsDone_Injected (1)
常用方法
INTERNAL_CALL_GetResolverInternal (1)
INTERNAL_CALL_IsDoneInternal (1)
INTERNAL_CALL_GetRootPlayableInternal (1)
IsDoneInternal (1)
PlayInternal (1)
IsValid_Injected (1)
IsValidInternal (1)
IsPlaying_Injected (1)
IsPlayingInternal (1)
IsDone_Injected (1)
INTERNAL_CALL_StopInternal (1)
INTERNAL_CALL_GetUpdateModeInternal (1)
INTERNAL_CALL_SetUpdateModeInternal (1)
INTERNAL_CALL_SetResolverInternal (1)
INTERNAL_CALL_PlayInternal (1)
INTERNAL_CALL_IsValidInternal (1)
INTERNAL_CALL_IsPlayingInternal (1)
GetUpdateModeInternal (1)
INTERNAL_CALL_ConnectInternal (1)
GetRootPlayableInternal (1)
GetTimeUpdateMode_Injected (1)
DestroyPlayableInternal (1)
DisconnectInternal_Injected (1)
DisconnectInternal (1)
Destroy_Injected (1)
DestroySubgraphInternal_Injected (1)
DestroySubgraphInternal (1)
DestroyPlayableInternal_Injected (1)
DestroyOutputInternal_Injected (1)
Evaluate_Injected (1)
常用方法
INTERNAL_CALL_StopInternal (1)
INTERNAL_CALL_GetUpdateModeInternal (1)
INTERNAL_CALL_SetUpdateModeInternal (1)
INTERNAL_CALL_SetResolverInternal (1)
INTERNAL_CALL_PlayInternal (1)
INTERNAL_CALL_IsValidInternal (1)
INTERNAL_CALL_IsPlayingInternal (1)
GetUpdateModeInternal (1)
INTERNAL_CALL_ConnectInternal (1)
GetRootPlayableInternal (1)
GetTimeUpdateMode_Injected (1)
DestroyPlayableInternal (1)
DisconnectInternal_Injected (1)
DisconnectInternal (1)
Destroy_Injected (1)
DestroySubgraphInternal_Injected (1)
DestroySubgraphInternal (1)
DestroyPlayableInternal_Injected (1)
DestroyOutputInternal_Injected (1)
Evaluate_Injected (1)
DestroyOutputInternal (1)
DestroyInternal (1)
CreateScriptOutputInternal_Injected (1)
CreatePlayableHandle_Injected (1)
CreatePlayableHandleInternal (1)
CreateInternal (1)
Create (1)
EvaluateInternal (1)
GetEditorName_Injected (1)
GetRootPlayableInternal_Injected (1)
GetPlayableCount_Injected (1)
ConnectInternal_Injected (1)
GetRootPlayableCount_Injected (1)
GetRootPlayableCountInternal (1)
GetResolver_Injected (1)
GetResolverInternal (1)
GetResolver (1)
GetPlayableCountInternal (1)
GetOutputByTypeInternal (1)
GetOutputInternal_Injected (1)
示例#1
0
显示文件
文件:
PlayableGraph.cs
项目:
zzrx79/UnityDecompiled
public bool IsValid() { return(PlayableGraph.IsValidInternal(ref this)); }