static public int OnBehaviourDelay(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Playables.PlayableBehaviour self = (UnityEngine.Playables.PlayableBehaviour)checkSelf(l); UnityEngine.Playables.Playable a1; checkValueType(l, 2, out a1); UnityEngine.Playables.FrameData a2; checkValueType(l, 3, out a2); self.OnBehaviourDelay(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int OnBehaviourDelay(IntPtr l) { try { UnityEngine.Playables.PlayableBehaviour self = (UnityEngine.Playables.PlayableBehaviour)checkSelf(l); UnityEngine.Playables.Playable a1; checkValueType(l, 2, out a1); UnityEngine.Playables.FrameData a2; checkValueType(l, 3, out a2); self.OnBehaviourDelay(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }