示例#1
0
        // ReSharper disable once InvalidXmlDocComment

        /// <summary>
        /// Compute RenderedObjectInfo for each visible object in the given instance segmentation image.
        /// InstanceSegmentationRawData should be the raw data from a texture filled by <see cref="InstanceSegmentationUrpPass"/> or  <see cref="InstanceSegmentationPass"/>
        /// using the same LabelingConfiguration that was passed into this object.
        /// </summary>
        /// <param name="instanceSegmentationRawData">The raw instance segmentation image.</param>
        /// <param name="stride">Stride of the image data. Should be equal to the width of the image.</param>
        /// <param name="boundingBoxOrigin">Whether bounding boxes should be top-left or bottom-right-based.</param>
        /// <param name="renderedObjectInfos">When this method returns, filled with RenderedObjectInfo entries for each object visible in the frame.</param>
        /// <param name="perLabelEntryObjectCount">When the method returns, filled with a NativeArray with the count of objects for each entry in <see cref="LabelingConfiguration.LabelEntries"/> in the LabelingConfiguration passed into the constructor.</param>
        /// <param name="allocator">The allocator to use for allocating renderedObjectInfos and perLabelEntryObjectCount.</param>
        public void Compute(NativeArray <uint> instanceSegmentationRawData, int stride, BoundingBoxOrigin boundingBoxOrigin, out NativeArray <RenderedObjectInfo> renderedObjectInfos, out NativeArray <uint> perLabelEntryObjectCount, Allocator allocator)
        {
            const int jobCount = 24;
            var       height   = instanceSegmentationRawData.Length / stride;
            //special math to round up
            var rowsPerJob          = height / jobCount;
            var rowRemainder        = height % jobCount;
            var handles             = new NativeArray <JobHandle>(jobCount, Allocator.Temp);
            var jobBoundingBoxLists = new NativeList <Object1DSpan> [jobCount];

            using (s_LabelJobs.Auto())
            {
                for (int row = 0, jobIndex = 0; row < height; row += rowsPerJob, jobIndex++)
                {
                    jobBoundingBoxLists[jobIndex] = new NativeList <Object1DSpan>(10, Allocator.TempJob);
                    var rowsThisJob = math.min(height - row, rowsPerJob);
                    if (jobIndex < rowRemainder)
                    {
                        rowsThisJob++;
                    }

                    handles[jobIndex] = new ComputeHistogramPerRowJob
                    {
                        segmentationImageData = new NativeSlice <uint>(instanceSegmentationRawData, row * stride, stride * rowsThisJob),
                        width         = stride,
                        rowStart      = row,
                        rows          = rowsThisJob,
                        boundingBoxes = jobBoundingBoxLists[jobIndex]
                    }.Schedule();

                    if (jobIndex < rowRemainder)
                    {
                        row++;
                    }
                }

                JobHandle.CompleteAll(handles);
            }

            perLabelEntryObjectCount = new NativeArray <uint>(m_LabelingConfiguration.LabelEntries.Count, allocator);
            var boundingBoxMap = new NativeHashMap <int, RenderedObjectInfo>(100, Allocator.Temp);

            using (s_LabelMerge.Auto())
            {
                foreach (var boundingBoxList in jobBoundingBoxLists)
                {
                    if (!boundingBoxList.IsCreated)
                    {
                        continue;
                    }

                    foreach (var info1D in boundingBoxList)
                    {
                        var objectInfo = new RenderedObjectInfo
                        {
                            boundingBox = new Rect(info1D.left, info1D.row, info1D.right - info1D.left + 1, 1),
                            instanceId  = info1D.instanceId,
                            pixelCount  = info1D.right - info1D.left + 1
                        };

                        if (boundingBoxMap.TryGetValue(info1D.instanceId, out var info))
                        {
                            objectInfo.boundingBox = Rect.MinMaxRect(
                                math.min(info.boundingBox.xMin, objectInfo.boundingBox.xMin),
                                math.min(info.boundingBox.yMin, objectInfo.boundingBox.yMin),
                                math.max(info.boundingBox.xMax, objectInfo.boundingBox.xMax),
                                math.max(info.boundingBox.yMax, objectInfo.boundingBox.yMax));
                            objectInfo.pixelCount += info.pixelCount;
                        }

                        boundingBoxMap[info1D.instanceId] = objectInfo;
                    }
                }

                var keyValueArrays = boundingBoxMap.GetKeyValueArrays(Allocator.Temp);
                renderedObjectInfos = new NativeArray <RenderedObjectInfo>(keyValueArrays.Keys.Length, allocator);
                for (var i = 0; i < keyValueArrays.Keys.Length; i++)
                {
                    var instanceId = keyValueArrays.Keys[i];
                    if (m_InstanceIdToLabelEntryIndexLookup.Length <= instanceId)
                    {
                        continue;
                    }

                    var labelIndex = m_InstanceIdToLabelEntryIndexLookup[instanceId];
                    var labelId    = m_LabelingConfiguration.LabelEntries[labelIndex].id;
                    perLabelEntryObjectCount[labelIndex]++;
                    var renderedObjectInfo = keyValueArrays.Values[i];
                    var boundingBox        = renderedObjectInfo.boundingBox;
                    if (boundingBoxOrigin == BoundingBoxOrigin.TopLeft)
                    {
                        var y = height - boundingBox.yMax;
                        boundingBox = new Rect(boundingBox.x, y, boundingBox.width, boundingBox.height);
                    }
                    renderedObjectInfos[i] = new RenderedObjectInfo
                    {
                        instanceId  = instanceId,
                        labelId     = labelId,
                        boundingBox = boundingBox,
                        pixelCount  = renderedObjectInfo.pixelCount
                    };
                }
                keyValueArrays.Dispose();
            }

            boundingBoxMap.Dispose();
            foreach (var rowBoundingBox in jobBoundingBoxLists)
            {
                if (rowBoundingBox.IsCreated)
                {
                    rowBoundingBox.Dispose();
                }
            }

            handles.Dispose();
        }
示例#2
0
        // ReSharper disable once InvalidXmlDocComment

        /// <summary>
        /// Compute RenderedObjectInfo for each visible object in the given instance segmentation image.
        /// InstanceSegmentationRawData should be the raw data from a texture filled by <see cref="InstanceSegmentationUrpPass"/> or  <see cref="InstanceSegmentationPass"/>
        /// using the same LabelingConfiguration that was passed into this object.
        /// </summary>
        /// <param name="instanceSegmentationRawData">The raw instance segmentation image.</param>
        /// <param name="stride">Stride of the image data. Should be equal to the width of the image.</param>
        /// <param name="boundingBoxOrigin">Whether bounding boxes should be top-left or bottom-right-based.</param>
        /// <param name="renderedObjectInfos">When this method returns, filled with RenderedObjectInfo entries for each object visible in the frame.</param>
        /// <param name="allocator">The allocator to use for allocating renderedObjectInfos and perLabelEntryObjectCount.</param>
        public void Compute(NativeArray <Color32> instanceSegmentationRawData, int stride, BoundingBoxOrigin boundingBoxOrigin, out NativeArray <RenderedObjectInfo> renderedObjectInfos, Allocator allocator)
        {
            const int jobCount = 24;
            var       height   = instanceSegmentationRawData.Length / stride;
            //special math to round up
            var rowsPerJob          = height / jobCount;
            var rowRemainder        = height % jobCount;
            var handles             = new NativeArray <JobHandle>(jobCount, Allocator.Temp);
            var jobBoundingBoxLists = new NativeList <Object1DSpan> [jobCount];

            using (s_LabelJobs.Auto())
            {
                for (int row = 0, jobIndex = 0; row < height; row += rowsPerJob, jobIndex++)
                {
                    jobBoundingBoxLists[jobIndex] = new NativeList <Object1DSpan>(10, Allocator.TempJob);
                    var rowsThisJob = math.min(height - row, rowsPerJob);
                    if (jobIndex < rowRemainder)
                    {
                        rowsThisJob++;
                    }

                    handles[jobIndex] = new ComputeHistogramPerRowJob
                    {
                        segmentationImageData = new NativeSlice <Color32>(instanceSegmentationRawData, row * stride, stride * rowsThisJob),
                        width         = stride,
                        rowStart      = row,
                        rows          = rowsThisJob,
                        boundingBoxes = jobBoundingBoxLists[jobIndex]
                    }.Schedule();

                    if (jobIndex < rowRemainder)
                    {
                        row++;
                    }
                }

                JobHandle.CompleteAll(handles);
            }

            var boundingBoxMap = new NativeHashMap <uint, RenderedObjectInfo>(100, Allocator.Temp);

            using (s_LabelMerge.Auto())
            {
                foreach (var boundingBoxList in jobBoundingBoxLists)
                {
                    if (!boundingBoxList.IsCreated)
                    {
                        continue;
                    }

                    foreach (var info1D in boundingBoxList)
                    {
                        var objectInfo = new RenderedObjectInfo
                        {
                            boundingBox = new Rect(info1D.left, info1D.row, info1D.right - info1D.left + 1, 1),
                            instanceId  = info1D.instanceId,
                            pixelCount  = info1D.right - info1D.left + 1
                        };

                        if (boundingBoxMap.TryGetValue(info1D.instanceId, out var info))
                        {
                            objectInfo.boundingBox = Rect.MinMaxRect(
                                math.min(info.boundingBox.xMin, objectInfo.boundingBox.xMin),
                                math.min(info.boundingBox.yMin, objectInfo.boundingBox.yMin),
                                math.max(info.boundingBox.xMax, objectInfo.boundingBox.xMax),
                                math.max(info.boundingBox.yMax, objectInfo.boundingBox.yMax));
                            objectInfo.pixelCount += info.pixelCount;
                        }

                        boundingBoxMap[info1D.instanceId] = objectInfo;
                    }
                }

                var keyValueArrays = boundingBoxMap.GetKeyValueArrays(Allocator.Temp);
                renderedObjectInfos = new NativeArray <RenderedObjectInfo>(keyValueArrays.Keys.Length, allocator);
                for (var i = 0; i < keyValueArrays.Keys.Length; i++)
                {
                    var color = InstanceIdToColorMapping.GetColorFromPackedColor(keyValueArrays.Keys[i]);
                    if (InstanceIdToColorMapping.TryGetInstanceIdFromColor(color, out var instanceId))
                    {
                        var renderedObjectInfo = keyValueArrays.Values[i];
                        var boundingBox        = renderedObjectInfo.boundingBox;
                        if (boundingBoxOrigin == BoundingBoxOrigin.TopLeft)
                        {
                            var y = height - boundingBox.yMax;
                            boundingBox = new Rect(boundingBox.x, y, boundingBox.width, boundingBox.height);
                        }

                        renderedObjectInfos[i] = new RenderedObjectInfo
                        {
                            instanceId    = instanceId,
                            boundingBox   = boundingBox,
                            pixelCount    = renderedObjectInfo.pixelCount,
                            instanceColor = color
                        };
                    }
                    else
                    {
                        Debug.LogError($"Could not generate instance ID for object, ID exceeded maximum ID");
                    }
                }
                keyValueArrays.Dispose();
            }

            boundingBoxMap.Dispose();
            foreach (var rowBoundingBox in jobBoundingBoxLists)
            {
                if (rowBoundingBox.IsCreated)
                {
                    rowBoundingBox.Dispose();
                }
            }

            handles.Dispose();
        }