示例#1
0
 internal static bool InvokeUnSpawnHandler(NetworkHash128 assetId, GameObject obj)
 {
     if (NetworkScene.s_UnspawnHandlers.ContainsKey(assetId) && NetworkScene.s_UnspawnHandlers[assetId] != null)
     {
         UnSpawnDelegate unSpawnDelegate = NetworkScene.s_UnspawnHandlers[assetId];
         unSpawnDelegate(obj);
         return(true);
     }
     return(false);
 }
 static internal bool InvokeUnSpawnHandler(NetworkHash128 assetId, GameObject obj)
 {
     if (s_UnspawnHandlers.ContainsKey(assetId) && s_UnspawnHandlers[assetId] != null)
     {
         UnSpawnDelegate handler = s_UnspawnHandlers[assetId];
         handler(obj);
         return(true);
     }
     return(false);
 }
示例#3
0
 internal static void RegisterSpawnHandler(NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
 {
     if (spawnHandler == null || unspawnHandler == null)
     {
         if (LogFilter.logError)
         {
             Debug.LogError("RegisterSpawnHandler custom spawn function null for " + assetId);
         }
         return;
     }
     if (LogFilter.logDebug)
     {
         Debug.Log("RegisterSpawnHandler asset '" + assetId + "' " + spawnHandler.GetMethodName() + "/" + unspawnHandler.GetMethodName());
     }
     s_SpawnHandlers[assetId]   = spawnHandler;
     s_UnspawnHandlers[assetId] = unspawnHandler;
 }
示例#4
0
 internal static void RegisterSpawnHandler(NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
 {
     if ((spawnHandler == null) || (unspawnHandler == null))
     {
         if (LogFilter.logError)
         {
             Debug.LogError("RegisterSpawnHandler custom spawn function null for " + assetId);
         }
     }
     else
     {
         if (LogFilter.logDebug)
         {
             Debug.Log(string.Concat(new object[] { "RegisterSpawnHandler asset '", assetId, "' ", spawnHandler.Method.Name, "/", unspawnHandler.Method.Name }));
         }
         s_SpawnHandlers[assetId]   = spawnHandler;
         s_UnspawnHandlers[assetId] = unspawnHandler;
     }
 }
        static internal void RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
        {
            NetworkIdentity identity = prefab.GetComponent <NetworkIdentity>();

            if (identity == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("Could not register '" + prefab.name + "' since it contains no NetworkIdentity component");
                }
                return;
            }

            if (spawnHandler == null || unspawnHandler == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("RegisterPrefab custom spawn function null for " + identity.assetId);
                }
                return;
            }

            if (!identity.assetId.IsValid())
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("RegisterPrefab game object " + prefab.name + " has no prefab. Use RegisterSpawnHandler() instead?");
                }
                return;
            }

            if (LogFilter.logDebug)
            {
                Debug.Log("Registering custom prefab '" + prefab.name + "' as asset:" + identity.assetId + " " + spawnHandler.Method.Name + "/" + unspawnHandler.Method.Name);
            }

            s_SpawnHandlers[identity.assetId]   = spawnHandler;
            s_UnspawnHandlers[identity.assetId] = unspawnHandler;
        }
 //add by linaibin
 static public void RegisterSpawnHandler(NetworkHash128 assetId, SpawnExDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
 {
     NetworkScene.RegisterSpawnHandler(assetId, spawnHandler, unspawnHandler);
 }
 //add by linaibin
 static public void RegisterPrefab(GameObject prefab, SpawnExDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
 {
     NetworkScene.RegisterPrefab(prefab, spawnHandler, unspawnHandler);
 }
示例#8
0
        internal static void RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
        {
            NetworkIdentity component = prefab.GetComponent <NetworkIdentity>();

            if (component == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("Could not register '" + prefab.name + "' since it contains no NetworkIdentity component");
                }
            }
            else if (spawnHandler == null || unspawnHandler == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("RegisterPrefab custom spawn function null for " + component.assetId);
                }
            }
            else if (!component.assetId.IsValid())
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("RegisterPrefab game object " + prefab.name + " has no prefab. Use RegisterSpawnHandler() instead?");
                }
            }
            else
            {
                if (LogFilter.logDebug)
                {
                    Debug.Log(string.Concat(new object[]
                    {
                        "Registering custom prefab '",
                        prefab.name,
                        "' as asset:",
                        component.assetId,
                        " ",
                        spawnHandler.GetMethodName(),
                        "/",
                        unspawnHandler.GetMethodName()
                    }));
                }
                NetworkScene.s_SpawnHandlers[component.assetId]   = spawnHandler;
                NetworkScene.s_UnspawnHandlers[component.assetId] = unspawnHandler;
            }
        }
示例#9
0
        internal static void RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
        {
            NetworkIdentity component = prefab.GetComponent <NetworkIdentity>();

            if ((Object)component == (Object)null)
            {
                if (!LogFilter.logError)
                {
                    return;
                }
                Debug.LogError((object)("Could not register '" + prefab.name + "' since it contains no NetworkIdentity component"));
            }
            else if (spawnHandler == null || unspawnHandler == null)
            {
                if (!LogFilter.logError)
                {
                    return;
                }
                Debug.LogError((object)("RegisterPrefab custom spawn function null for " + (object)component.assetId));
            }
            else if (!component.assetId.IsValid())
            {
                if (!LogFilter.logError)
                {
                    return;
                }
                Debug.LogError((object)("RegisterPrefab game object " + prefab.name + " has no prefab. Use RegisterSpawnHandler() instead?"));
            }
            else
            {
                if (LogFilter.logDebug)
                {
                    Debug.Log((object)("Registering custom prefab '" + prefab.name + "' as asset:" + (object)component.assetId + " " + spawnHandler.Method.Name + "/" + unspawnHandler.Method.Name));
                }
                NetworkScene.s_SpawnHandlers[component.assetId]   = spawnHandler;
                NetworkScene.s_UnspawnHandlers[component.assetId] = unspawnHandler;
            }
        }
示例#10
0
 internal static void RegisterSpawnHandler(NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
 {
     if (spawnHandler == null || unspawnHandler == null)
     {
         if (!LogFilter.logError)
         {
             return;
         }
         Debug.LogError((object)("RegisterSpawnHandler custom spawn function null for " + (object)assetId));
     }
     else
     {
         if (LogFilter.logDebug)
         {
             Debug.Log((object)("RegisterSpawnHandler asset '" + (object)assetId + "' " + spawnHandler.Method.Name + "/" + unspawnHandler.Method.Name));
         }
         NetworkScene.s_SpawnHandlers[assetId]   = spawnHandler;
         NetworkScene.s_UnspawnHandlers[assetId] = unspawnHandler;
     }
 }