private static void SetVis(GameObject go, bool vis) { foreach (Renderer component in go.GetComponents <Renderer>()) { component.enabled = vis; } for (int index = 0; index < go.transform.childCount; ++index) { NetworkProximityChecker.SetVis(go.transform.GetChild(index).gameObject, vis); } }
private static void SetVis(GameObject go, bool vis) { foreach (Renderer renderer in go.GetComponents <Renderer>()) { renderer.enabled = vis; } for (int j = 0; j < go.transform.childCount; j++) { Transform child = go.transform.GetChild(j); NetworkProximityChecker.SetVis(child.gameObject, vis); } }
private static void SetVis(GameObject go, bool vis) { Renderer[] components = go.GetComponents <Renderer>(); for (int i = 0; i < components.Length; i++) { Renderer renderer = components[i]; renderer.enabled = vis; } for (int j = 0; j < go.transform.childCount; j++) { Transform child = go.transform.GetChild(j); NetworkProximityChecker.SetVis(child.gameObject, vis); } }
public override void OnSetLocalVisibility(bool vis) { NetworkProximityChecker.SetVis(base.gameObject, vis); }