This causes a client that has been disconnected from the host to become the new host of the game.
void OnClientDisconnectedFromHost(NetworkConnection conn, out NetworkMigrationManager.SceneChangeOption sceneChange) { Debug.Log("Migration >> On Client Disconnected From Host"); //OnClientDisconnectedFromHost OnClientDisconnectedFromHost(conn, out sceneChange); //netwr.PeerInfoMessage _info; //bool _newHost = false; //netwr.FindNewHost(out _info, out _youAreNewHost); if (_newHost == true) { netwr.BecomeNewHost(7777); } else { } }